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A delivery robot that adapts to new orders and roadblocks using a MAPE-K feedback loop.
OtherTypeScript · HTMLGitHub @phuc-trOnlineOwner unconfirmed
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A self-adaptive MAPE-K delivery robot in a tiny 3D town
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗A browser-native 3D remake of autonomous-delivery-robot. A self-adaptive courier, driven by a MAPE-K loop, delivers parcels around a tiny floating town. It's built with three.js + TypeScript + Vite and needs no backend.
See BRIEF.md for the full design brief.
npm install
npm run dev # http://localhost:5173 (write-up) · /play/ (the game)
npm run build # static site in dist/ — host anywhere
| Action | Input |
|---|---|
| Order a parcel | Click a house |
| Place / remove roadblock | Click an empty tile / a roadblock |
| Orbit · pan · zoom | Left-drag (one finger) · middle- or right-drag (two fingers) · wheel/pinch (zooms toward the cursor) |
| Move / turn camera | W A S D or arrows · Q E |
| Recentre camera | H |
| Choose courier (robot, Grob, Shopoo, taxi, quang gánh) | C or the dock button · popup opens on start |
| Pause | Space |
| Speed ½× / 1× / 2× / 4× | 1 2 3 4 |
| Follow cam | F |
| Mute | M |
| Reset | R |
| Python original | Here |
|---|---|
environment/grid_world.py, robot.py | src/sim/grid.ts, src/sim/robot.ts |
mape_k/*.py | src/sim/{knowledge,monitor,analyze,plan,execute}.ts |
utils/pathfinding.py | src/sim/pathfinding.ts (same A* tie-breaking, brute force for ≤5 stops) |
| Flask + Socket.IO loop | src/sim/system.ts + fixed-step loop in src/main.ts |
| Canvas grid + PNG icons | src/world/* (procedural 3D, all geometry generated in code) |
The simulation runs on a fixed 0.4 s step, the same default as the original,
and the renderer interpolates between steps, so motion stays smooth at any
frame rate. In the console, sim() returns the live DeliverySystem.