BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
A block sorting puzzle game, without ads or tracking. Becomes very challenging, with different level types and seasonal themes. Offline playable.
GamesTypeScript · CSSGitHub @matthijsgroenOnlineOwner unconfirmed
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🍀 mobile sorting puzzle game
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗A small mobile game where you need to sort blocks
https://matthijsgroen.github.io/block-sort/
To install on an iOS device:
Normal levels - Will increase in amount of colors, and from level 160 will add a random variant that has 2 small buffers instead of a free column.
⭐️ Special levels - These vary in layout, buffers and locked columns. They come around every 7 levels.
🔥 Hard levels - The same as Normal levels (including variant after level 160), but all blocks under the surface are hidden. Occur every 9 levels.
🍀 Easy levels - These can be hard, normal or special, but are always a few difficulty levels below your current difficulty level. They start occurring from level 150, and come around every 13 levels.
🧩 Scrambled levels - These are normal levels, but someone has already done some moves towards solving them! The start occurring from level 180, and Occur every 9 levels, mostly just after a hard level.
🐉 Dungeon levels - These levels have enemies and traps. Use the proper items to remove them to continue your sorting journey!
🌶️ Hot levels - Multi stage hard levels, but a lot spicier!
yarn install
yarn dev
[!NOTE] This project uses yarn pnp. This means you need to install the ZipFS extension, and you possibly need to run
yarn dlx @yarnpkg/sdks
yarn testyarn lintThe game will use pre-created seeds to generate levels in a fast way on mobile (reduces power usage and loading times).
For all management around these seeds, check out:
bin/level-seeds.ts --help
To test all the seeds, and remove the invalid ones:
bin/level-seeds.ts test
To generate missing seeds, run:
bin/level-seeds.ts generate --all
Reading output of generation process:
Seeding 198 more for "Dungeon" - 9... [██▀▀▀▀▀▀▀▀▀▀------------] 461/847 (54.43%) - 10/198 10 workers ⠸ (233)
| | | | | | | | | |
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
1. Amount to seed for this level type / difficulty level combination
2. Name of the template producer (level type)
3. Difficulty level (1 - 11)
4. Bottom progressbar, current template / level combination progress
5. Top progressbar, overall progress entire command
6. Amount generated of total amount to generate (top progress)
7. Amount generated current difficulty (bottom progress)
8. Amount of work in parallel
9. Alive animation
10. Current solver attempts to get a new seed
This project uses the CC BY-NC-SA 4.0 license.