Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Automatic bonk.io football rooms that never close: team picking, replays, stats, Discord and an AI room. See the rooms live.
GamesTypeScriptGitHub @brenoluizdevOnlineOwner unconfirmed
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Headless TypeScript client for bonk.io — connects via Socket.IO, no browser required. Create/join rooms, manage rosters, run 24/7 bots with automatic reconnection.
Taken from the repository README
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Cliente TypeScript headless para bonk.io — conecta direto via Socket.IO, sem browser. Crie e gerencie salas, entre em salas existentes, escute o roster e os eventos de partida em tempo real, e rode bots 24h com reconexão automática. Por que headless? Automatizar o bonk.io com Puppeteer/Playwright exige um browser completo (~300 MB de RAM, headless instável, tela virtual no Linux). bonktools fala o protocolo Socket.IO do jogo diretamente — menos de 15 MB de RAM por sala, sem Chromium, sem Xvfb, sem depender de seletores de UI que quebram a cada atualização do client.Read the full README ↗
The full README is unavailable right now. Read it at the original link. The saved excerpt is shown below.
Cliente TypeScript headless para bonk.io — conecta direto via Socket.IO, sem browser. Crie e gerencie salas, entre em salas existentes, escute o roster e os eventos de partida em tempo real, e rode bots 24h com reconexão automática. Por que headless? Automatizar o bonk.io com Puppeteer/Playwright exige um browser completo (~300 MB de RAM, headless instável, tela virtual no Linux). bonktools fala o protocolo Socket.IO do jogo diretamente — menos de 15 MB de RAM por sala, sem Chromium, sem Xvfb, sem depender de seletores de UI que quebram a cada atualização do client.Read the full README ↗