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Bounce 3D: Reimagined for Modern Web & Mobile - AWS & Bitmagic Game Jam (Stockholm)
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GamesTypeScript · PythonGitHub @akkireddy-challaOnlineOwner unconfirmed
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🔴 Bounce 3D: Reimagined for the Modern Web & Mobile
"The red ball is back — in full 3D physics, real-time lighting, and mobile-first speed."
An open-source, agentic recreation of the classic Nokia Bounce game, engineered for the AWS & Bitmagic Game Jam (Stockholm, Sep 29, 2026).
In 2001, hundreds of millions of players worldwide were captivated by the red rubber ball navigating labyrinthine brick platforms, dodging deadly triangular spikes, and squeezing through golden hoops on monochrome and early color Nokia phones.Read the full README ↗"The red ball is back — in full 3D physics, real-time lighting, and mobile-first speed."
An open-source, agentic recreation of the classic Nokia Bounce game, engineered for the AWS & Bitmagic Game Jam (Stockholm, Sep 29, 2026).
In 2001, hundreds of millions of players worldwide were captivated by the red rubber ball navigating labyrinthine brick platforms, dodging deadly triangular spikes, and squeezing through golden hoops on monochrome and early color Nokia phones.
Bounce 3D brings that iconic experience into 2026:
QR-SHOWCASE.html) with real-time leaderboard and live room code routing.| Mechanic | Classic Nokia Bounce (2001) | Bounce 3D (2026 Engine) |
|---|---|---|
| Perspective | 2D Tilemap Side-scroller | 3D Over-the-shoulder Isometric / Dynamic Chasing Camera |
| Physics | Fixed-step 2D velocity | Rigid-body sphere physics with angular damping, gravity scaling, CCD |
| Golden Hoops | Static 2D sprites | Rotating 3D toruses with emissive particle bursts upon ring-pass |
| Rubber Trampolines | Flat trigger zones | Physical bounce pads transferring dynamic vertical impulse $\vec{J}_y$ |
| Spikes & Hazards | Instant static kill | Kinetic obstacle meshes, rotating spiked pendulums, laser barriers |
| Air Pumps (Scale) | 2-state sprite swap | Dynamic mesh inflation/deflation altering mass, buoyancy, and friction |
| Platform Parity | Symbian OS / J2ME | WebGL / WebGPU (Browser) + Instant iOS / Android PWA or Native App |
bounce-3d/
├── .github/
│ ├── ISSUE_TEMPLATE/
│ │ ├── bug_report.md # Structured bug report template
│ │ └── feature_request.md # Feature submission template
│ ├── workflows/
│ │ ├── ci.yml # Automated CLI validation & architecture check
│ │ └── deploy.yml # GitHub Pages automated spectator showcase deployment
│ └── pull_request_template.md # Standard PR checklist for game assets and code
├── GAME-DESIGN.md # Complete 3D Nokia Bounce mechanics & level flow
├── AGENT-PROMPT.md # Master prompt for Claude Code + Bitmagic
├── PROMPTS.md # Deep prompt library for level generation & physics tuning
├── AGENTS.md # Production agent instructions & engineering rules
├── CLAUDE.md # Claude Code project entrypoint (@AGENTS.md)
├── SPEC.md # Physics formulas, collision matrices, & camera specs
├── TEAM-PLAYBOOK.md # 2-person co-op role split & 4-hour hackathon execution timeline
├── QR-SHOWCASE.html # Dual-screen spectator display with animated canvas & QR generator
├── CONTRIBUTING.md # Open-source contribution guidelines
├── CODE_OF_CONDUCT.md # Contributor Covenant v2.1
├── SECURITY.md # Security vulnerability reporting policy
├── LICENSE # Permissive MIT License
└── README.md # Project documentation (this file)
Ensure you have the following installed on macOS / Linux:
# Verify Node.js (v20+) and Bitmagic CLI
node -v
bitmagic --version
# Verify Claude Code
claude --version
If Bitmagic CLI is not installed:
npm install -g @bitmagic/cli
During the hackathon kick-off at AWS Stockholm, activate your event pass:
# 1. Setup your event key provided by the organizers
bitmagic event setup --key=<YOUR_EVENT_KEY>
# 2. Launch Claude Code with unlimited AWS credits injected
bitmagic event claude
Feed the master Bounce 3D prompt to Claude Code:
# In Claude Code session:
claude "Read @AGENT-PROMPT.md and execute Phase 1: Core Physics & Camera"
Open the standalone spectator portal in any browser:
# Start a lightweight local static server
npx serve . -p 8080
http://localhost:8080/QR-SHOWCASE.html on your laptop or projector screen.Built by two passionate engineers in Stockholm:
Together, bringing the nostalgia of Nordic mobile gaming history into the agentic AI era.
This project is licensed under the MIT License — see the LICENSE file for details. Built with pride for the global developer and gaming community.