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A powerful little TUI framework 🏗
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Read the full README ↗The fun, functional and stateful way to build terminal apps. A Go framework based on The Elm Architecture. Bubble Tea is well-suited for simple and complex terminal applications, either inline, full-window, or a mix of both.
Bubble Tea is in use in production and includes a number of features and performance optimizations we’ve added along the way. Among those is a high-performance cell-based renderer, built-in color downsampling, declarative views, high-fidelity keyboard and mouse handling, native clipboard support, and more.
To get started, see the tutorial below, the examples, the docs, and some common resources.
[!TIP]
Upgrading from v1? Check out the upgrade guide, or point your LLM at it and let it go to town.
Be sure to check out Bubbles, a library of common UI components for Bubble Tea.
Bubble Tea is based on the functional design paradigms of The Elm Architecture, which happens to work nicely with Go. It's a delightful way to build applications.
This tutorial assumes you have a working knowledge of Go.
By the way, the non-annotated source code for this program is available on GitHub.
For this tutorial, we're making a shopping list.
To start we'll define our package and import some libraries. Our only external
import will be the Bubble Tea library, which we'll call tea for short.
package main
// These imports will be used later in the tutorial. If you save the file
// now, Go might complain they are unused, but that's fine.
// You may also need to run `go mod tidy` to download bubbletea and its
// dependencies.
import (
"fmt"
"os"
tea "charm.land/bubbletea/v2"
)
Bubble Tea programs are comprised of a model that describes the application state and three simple methods on that model:
So let's start by defining our model which will store our application's state.
It can be any type, but a struct usually makes the most sense.
type model struct {
choices []string // items on the to-do list
cursor int // which to-do list item our cursor is pointing at
selected map[int]struct{} // which to-do items are selected
}
Next, we’ll define our application’s initial state. Init can return a Cmd
that could perform some initial I/O. For now, we don’t need to do any I/O, so
for the command, we’ll just return nil, which translates to “no command.”
func initialModel() model {
return model{
// Our to-do list is a grocery list
choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
// A map which indicates which choices are selected. We're using
// the map like a mathematical set. The keys refer to the indexes
// of the `choices` slice, above.
selected: make(map[int]struct{}),
}
}
After that, we’ll define our application’s initial state in the Init method. Init
can return a Cmd that could perform some initial I/O. For now, we don't need
to do any I/O, so for the command, we'll just return nil, which translates to
"no command."
func (m model) Init() tea.Cmd {
// Just return `nil`, which means "no I/O right now, please."
return nil
}
Next up is the update method. The update function is called when “things
happen.” Its job is to look at what has happened and return an updated model in
response. It can also return a Cmd to make more things happen, but for now
don't worry about that part.
In our case, when a user presses the down arrow, Update’s job is to notice
that the down arrow was pressed and move the cursor accordingly (or not).
The “something happened” comes in the form of a Msg, which can be any type.
Messages are the result of some I/O that took place, such as a keypress, timer
tick, or a response from a server.
We usually figure out which type of Msg we received with a type switch, but
you could also use a type assertion.
For now, we'll just deal with tea.KeyPressMsg messages, which are
automatically sent to the update function when keys are pressed.
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
// Is it a key press?
case tea.KeyPressMsg:
// Cool, what was the actual key pressed?
switch msg.String() {
// These keys should exit the program.
case "ctrl+c", "q":
return m, tea.Quit
// The "up" and "k" keys move the cursor up
case "up", "k":
if m.cursor > 0 {
m.cursor--
}
// The "down" and "j" keys move the cursor down
case "down", "j":
if m.cursor < len(m.choices)-1 {
m.cursor++
}
// The "enter" key and the space bar toggle the selected state
// for the item that the cursor is pointing at.
case "enter", "space":
_, ok := m.selected[m.cursor]
if ok {
delete(m.selected, m.cursor)
} else {
m.selected[m.cursor] = struct{}{}
}
}
}
// Return the updated model to the Bubble Tea runtime for processing.
// Note that we're not returning a command.
return m, nil
}
You may have noticed that ctrl+c and q above return
a tea.Quit command with the model. That’s a special command which instructs
the Bubble Tea runtime to quit, exiting the program.
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