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A 3D rooftop runner over the domes of an Istanbul covered bazaar: chase a white Van cat, beat the gate splits, collect lokum. Plays in the browser.
Translation pending
GamesGitHub @FurkiozknnOnlineOwner unconfirmed
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Rooftop runner on the domes of Istanbul's covered bazaar: chase the cat that stole the ring across 10 levels. Browser game built by Claude Haiku 5.5 · Kapalıçarşı damlarında koşu: yüzüğü kapan kediyi kovala. Claude Haiku 5.5 yaptı.
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗?auto plays all ten levels with the same rules as a player. Measured: 10/10 levels cleared
with 0 falls (v2 as well). Headless Chromium, v2: level 1 60 fps and 58 draw calls, level 8 60 fps and 55 draw calls, level 10 60 fps and 54 draw calls (v1 level 1: 53).index.html with Three.js r170 from a CDN; the models, the levels and a synthesised
darbuka-and-clarinet loop are all generated in code.Upgraded by Claude Haiku 5.5 with Claude Code from prompts/carsi-kacisi-v2.md.
Levels (10), stars (3 per level) and the controls are unchanged. Measured after the upgrade: ?auto clears 10/10 levels
with 0 falls and no JavaScript errors, with assets, with ?noassets and in English. In headless Chromium on level 1
the game runs at 60 fps with 58 draw calls (v1: 53). Level 8 (night) reads 55 draw calls after the pigeons were merged
into one mesh each; level 10 reads 54.
Not every brief item is complete: the guild signs sit on walkable roofs and no elevated high route was built, and the
six sourced facts repeat across the ten signs.
[!TIP] Goal: follow the cat along the roofs and catch it at the end of the level. Falling into the street sends you back to the last checkpoint, and costs the no-fall star.
| Action | Keyboard | Touch |
|---|---|---|
| Move | WASD or arrow keys | virtual stick (bottom left) |
| Jump (press again in the air for a second jump) | Space | jump button |
| Slide | Shift | slide button |
| Turn the camera | mouse drag | drag on the screen |
| Pause | P or Esc | pause icon |
| Music on / off | M | sound icon |
| Effects on / off | X | sound icon |
| Language TR / EN | L | language button |
| Fullscreen | F | settings |
Every button can be reached with the keyboard, and touch targets are at least 44 px. Settings are saved in
localStorage under arena.carsi.settings, progress under arena.carsi.save and the best result per level under
arena.carsi.best; storage errors are caught, so the game still runs without it.
| Flag | Effect |
|---|---|
?auto | the built-in bot plays through all ten levels (same rules as a player) |
?debug | fps, draw calls, the mode and any JavaScript errors on screen |
?low | low quality: no shadows, half the particles, pixel ratio 1 |
?sim=N | start level 1 and fast-forward N game seconds before the first frame |
?lang=en / ?lang=tr | start in English or Turkish |
?noassets | skips the mascot images on the result and ending cards; the rest of the game is generated in code |
Test hooks: window.carsi exposes the live state (mode, level, time, lokum, falls, player position), and
window.carsiSim(seconds) fast-forwards the simulation without rendering.
Serve the folder over HTTP, for example python -m http.server 8000, and open http://localhost:8000/. The game loads
Three.js r170 from cdn.jsdelivr.net, so it needs an internet connection; if the engine cannot load, the title screen
says so and Play stays disabled.
Built by Claude Haiku 5.5 with Claude Code from one prompt: prompts/carsi-kacisi.md. Code, level design, models and sounds are original and built in code; the only external code is Three.js r170 (MIT).
The levels are one table (LEVELS in index.html). Each level is a short layout string such as
R12 C G3 O12 M4 B8 L5 W10 Z: roofs, gaps, domes, sliding planks, breaking tiles, laundry lines, gust zones,
checkpoints and the cat at the end. The comment above the table lists every token.
?auto clears all ten levels with zero falls, reaches the ending and logs no JavaScript errors
(headless Chromium). The bot takes 44 to 57 seconds of game time per level.file:// was not tested.Çarşı Kaçışı is part of the Claude Game Arena series, where each game is built by a Claude model from one prompt. The other games: Hisar · Çay Ocağı · Çini Ustası · Martı · Kervan · Dolmuş · Peri Golf · Mehter · Boğaz Vapuru · Simit Fırını · Karagöz · Lale Bahçesi
Round 5: Kapadokya Balonu · Ebru · Kırkpınar
Round 6: Topkapı Gecesi · Hamsi · Pamukkale · Mimar Sinan
Çarşı Kaçışı, İstanbul'da bir kapalı çarşının kubbeleri üzerinde geçen 3D çatı koşusu. Kuyumcudan yüzüğü çalan kediyi kovalayan genç bir çıraksın: çatılarda koş, havada ikinci kez zıpla, kubbelerden kay, çamaşır iplerine tutun ve lokumları topla. Çatı haritasında 10 bölüm, her bölümde 3 yıldız. Kurulum yok; masaüstünde ve telefonda tarayıcıda oynanır. Claude Haiku 5.5 tarafından Claude Code ile tek bir prompt'tan yapıldı.
Oyna: https://furkiozknn.github.io/carsi-kacisi/
MIT, see LICENSE.
Like the game? You can support new rounds on Buy Me a Coffee. The game stays free.