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6-level 3D platformer adventure game - from dark forest to alien worlds
Translation pending
GamesTypeScript · CSSGitHub @jdonaldOnlineOwner unconfirmed
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Web-based 3D platformer game compatible with desktop and mobile clients
Taken from the repository README
Loading the full README.
Read the full README ↗Web-based 3D platformer adventure game with 6 unique levels, compatible with desktop and mobile
Play it: https://chop-n-bike.vercel.app/ — on iPhone/iPad use Safari's Share → "Add to Home Screen", and on Android use Chrome's "Install app", to get a full-screen app icon.
This is a multi-level 3D platformer game where you progress through diverse environments, each with unique mechanics and challenges. The game features a stickman character with arms and legs who can run, jump, climb, swim, and wield a sword.
The camera uses an over-the-shoulder view, allowing you to see your character's back while exploring the worlds.
The adventure begins in a mysterious dark forest bounded by a ring of mountains. This procedural terrain features:
Design Note: The original concept focused on exploration and resource gathering, with the satisfying mechanic of clearing your own path through the trees.
"Build out the second level for after the player completes the first level (i.e. exiting the dark forest of level 1). The second level is an ocean level full of water, and more daylight-lit... The level's exit is hidden somewhere underwater."
Emerging from the dark forest, you find yourself in a bright, expansive ocean:
Jump aboard a train circling a track on red dirt:
Float through space and leap between spherical worlds:
Explore a cratered lunar landscape:
The final challenge on a vibrant pink island:
Each level was thoughtfully designed to introduce new mechanics and build on skills learned in previous stages, creating a progressive adventure from dark forest to alien worlds.
This game was designed by a parent and daughter, who came up with the levels and the ideas for each one and then built them with Claude Code. The bulk of the levels, through October 2026, were written with Claude Sonnet 4.5. Development is now continuing with Claude Opus 5.5.
This is a web game and can load in a browser. On deskop the controls would be WASD or the arrow keys for movement, the spacebar to jump (or swim up), K to swing the sword, Shift to sink faster in water, and mouse controls to change the direction the player is facing. On mobile devices, use touch-screen controls similar to Minecraft Bedrock Edition: left side has a displayed touch-pad, right-side has buttons to tap for jump (J), sword-strike (C), and sink (S, in the ocean). Touching in other areas of the screen can rotate the camera.
The game has synthesized sound effects (jumps, sword swings, chopping, splashes, the bike bell, the train whistle, and a chime at each portal). The speaker button under the score turns sound on or off. On iPhone, sound also follows the ring/silent switch.
This is based on Three.js with whatever additional overarching framework Three.js would be paired with, such as NextJS.
npm install # Install dependencies
npm run dev # Start development server with hot reload
npm run build # Production build
npm run start # Start production server
npm run lint # Run ESLint