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Find the fewest road tiles that connect your Civ V cities, and compare that with the fastest and balanced networks.
GamesGitHub @CJHorlebeinOnlineOwner unconfirmed
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Read the full README ↗Plan Civilization V road networks on a hex map. Place cities, mountains and water, then compare three networks: the fewest road tiles, the fastest travel, and a balance of the two.
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| Plan | What it does |
|---|---|
| Fewest roads | Minimum Steiner tree connecting every city. Exact (Dreyfus–Wagner) for up to 12 cities, approximate above that. Among equally small networks, road segments are re-laid to shorten trips. |
| Fastest travel | Every pair of cities gets its shortest land route, overlapping where possible, then unneeded tiles are pruned. |
| Balanced | Starts from Fewest roads and greedily adds shortcuts. A shortcut is built only if it saves enough total travel per new tile (set by the slider) and cuts at least one trip by 2 or more tiles. |