dyz-gongwen-skills
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Claude skill: turn a video made with code (canvas, JS, Python) into a fully editable After Effects project — live text, shape layers, precomps, a keyframed camera, audio. Like a layered PSD, for AE.
SkillsGitHub @AnmolChandiokSelf-installOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗Turn a video made with code into an After Effects project you can actually edit.
If Claude (or you) rendered a motion video from code (HTML canvas, Node, Python, SVG, any frame-by-frame renderer), this skill rebuilds it as a native .aep that a motion designer can take over:
It's the After Effects equivalent of a layered PSD. You get no baked frames and no image sequences.
Left: frames rendered from code. Right: the same moments rendered from the .aep this skill built.
Layout, camera path, drop-ins, word-timed handwriting and the headline stamp match. Glow, grain and colour come from After Effects' own effects, so they differ slightly.
Claude Code: from this repo as a plugin marketplace
/plugin marketplace add AnmolChandiok/claude-after-effects-skill
/plugin install ae-editable-project@claude-after-effects-skill
Claude Code: as a personal skill
git clone https://github.com/AnmolChandiok/claude-after-effects-skill
cp -R claude-after-effects-skill/plugins/ae-editable-project/skills/ae-editable-project ~/.claude/skills/
Claude.ai / Claude Desktop: download ae-editable-project.skill from the latest release and upload it in Claude's skills settings.
Ask in plain words, for example:
Requirements
.aep itself (macOS). Without it, you get a portable build.jsx that anyone runs in After Effects with File → Scripts → Run Script File…, on Mac or Windows.your renderer ──export──▶ scene.json + assets/ ──make_jsx.js──▶ build.jsx ──After Effects──▶ project.aep + check stills
scene.json holds:
aelib.jsx runs inside After Effects. It builds the project, saves it, writes a build log, and renders check stills to compare against the original frames.What carries over:
| Path | What it is |
|---|---|
plugins/ae-editable-project/skills/ae-editable-project/ | The skill: SKILL.md, the builder scripts and the scene format reference |
…/evals/ | Test cases: a title card, a Windows hand-off without AE, and a camera-over-a-world explainer |
examples/the-last-signal/ | The full example: a 44 s film drawn entirely in code (renderer, voiceover, score), plus the exporter that turns it into the .aep above |
The skill was run on three test cases, each with and without the skill, in two rounds. Both versions produced working projects on these small cases. With the skill, the motion matched the original exactly and the project structure was cleaner. The test runs also caught three builder bugs, which are fixed:
Harder test cases are very welcome.
.aep itself only on macOS. On other systems, you run the portable build.jsx in After Effects.Issues and pull requests are welcome, especially:
See CONTRIBUTING.md. If this saved you an afternoon in After Effects, a ⭐ helps other people find it.