ShadowOfTheColossus-PC
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
A dark space opera action RPG: three heroes, four acts, three endings.
Translation pending
GamesC++ · PythonGitHub @reneweller-codingOnlineOwner unconfirmed
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A dark space opera action RPG: three heroes, a prologue and four acts, three endings, co-op for two on one screen. Windows, Linux, Steam Deck.
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Read the full README ↗A dark space opera action role-playing game: three heroes, a prologue and four acts, three endings. The Fringe is nine poor stars at the edge of the Concordance, and whoever dies there stays dead – unless someone harvested what was in them first. Seen from three quarters above, with one of three heroes you fight your way through vacuum on the Outer Skin, the Drowned Quarter, a world that does not turn and a centrifuge that flings you outward, talk to the people of the stations between the missions, gather gear, rise in rank and decide in the end how the story goes.
Windows, Linux and the Steam Deck, free and open source under the AGPL-3.0. English and German: menus, subtitles and voices.
DarkConcordance-1.1.0-windows-x64.zip
(about 1 GB) for Windows 10 and 11: unpack it anywhere and start DarkConcordance.exe, nothing to install. The
Linux archive
runs on any x86-64 distribution with glibc 2.35 or newer, SteamOS included (add DarkConcordance to Steam as a
non-Steam game). Both carry the manual (English and German PDF), the player's readme, the credits and the licence.
The same packages are on itch.io.
Requirements: OpenGL 3.3 and a graphics card of the last ten years. On the Steam Deck the graphics start at "Low" with at most 40 frames a second. The program is not code-signed: Windows' SmartScreen may warn once ("More info", "Run anyway").
| The trailer (one minute) | Gameplay (several minutes, the game's autopilot at the controls) |
| The Drowned Quarter: Dorra's shield against the guards | Seren, the Glass Sea: ice that breaks |
| The star lifter of Kael | The Ore Stream: containers in open space |
| The Wanderer: a sniper's laser in the dark | Ione and her drones in the Depths |
| Velm, the Third Drum: Ysolde Varn | The inventory |
| Keyboard and mouse | Gamepad | |
|---|---|---|
| Move | WASD or the arrows | left stick |
| Shoot, strike | left mouse button | right trigger |
| Jump | Space | A |
| Dodge roll | Ctrl | click of the left stick |
| Special; skills 2 and 3 | F; R, G | B; shoulder buttons |
| Stim | Q | Y |
| Use, talk | E | X |
| Swap weapon | T | d-pad right (or left) |
| Hold the facing (Dorra: shield) | Shift | left trigger |
| Map, inventory, character, photo mode | M, I, C, P | |
| Pause | Esc | Start |
Everything can be rebound under "Options > Controls". The manual explains the screen, the heroes, the gear and the stations without giving the story away.
.\build.ps1 # Windows, MSVC: bin\msvc\SpaceOpera.exe (the repository keeps the working name)
bash Deploy/build_linux.sh # Linux / Steam Deck (WSL Ubuntu 22.04, GCC 12)
.\Deploy\build_release.ps1 # both packages into dist/
C++20 on raylib. How the game is built, played through, tested and made – places, figures, films, music, voices and textures – is in DEVELOPMENT.md, the working log of the game (it uses the German working names of the places); the production plan is in docs/PLAN.md.
docs/CREDITS.txt lists what DARK CONCORDANCE is made from: raylib (zlib licence) with GLFW, miniaudio, cgltf and
stb, dav1d (BSD 2-Clause), the Barlow font (SIL Open Font License), MakeHuman's assets through MPFB and Quaternius'
characters and animations (CC0), and the tools the pictures, films, music, sound beds and voices were made with
(Gemini's image model, FLUX.2 [dev], LTX-2.3, ACE-Step 1.5, Stable Audio Open, Qwen3-TTS). The release packages
carry it beside the game.
DARK CONCORDANCE is free software under the GNU Affero General Public License 3.0 (LICENSE): use it, change it, pass
it on, with the source of what you change.