Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
Battle chess, kart racing, pinball, a first-person 3D maze and more. Free in your browser, with global rankings and friends.
GamesJavaScript · PLpgSQLGitHub @DawgCoinAiOnlineOwner unconfirmed
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DAWG Pocket Arcade — play at https://dawgcoinai.github.io/
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Read the full README ↗The Atelier now uses bundled Three.js for a lit 3D studio with shadows, textile normal maps, metallic hardware, three lighting presets and a battery mode. The shared DAWG asset has a 12-bone skeleton, five weighted garments, and looping Idle / Walk / Run animations. Export GLB, turntable or run atlases, a studio photo and a seed receipt.
DAWG Dash now uses bundled PixiJS 8 for layered city scenery, wet-road reflections, seeded rain, pooled effects and animated DAWG sprites generated from the same 3D outfit. A Canvas compatibility path keeps the arcade usable when GPU rendering is unavailable. All nine games, cryptographic identities, career growth and saves remain compatible.
Extract the ZIP and run node start.mjs or python3 start.py. Playing requires no npm installation, CDN, wallet or API key. Developer rebuilds use npm ci and npm run build:graphics. See README_LOCAL.md, FASHION_AND_3D.md and GRAPHICS_PIPELINE.md.
Verification: 122 JavaScript tests and 2 Python tests pass. Twelve generated outfit variants pass the Khronos glTF Validator with zero errors and zero warnings. Native Canvas geometry/presentation checks are included in the release review; actual browser GPU appearance, device performance and touch feel still need device testing.
Earlier release notes follow.
Appearance is now a sixth career attribute. The portable game includes an editable fashion studio with 88 choices across 14 categories, dyes, three saved outfits per DAWG, earned fashion unlocks, and a local Flex ranking. New DAWGs use versioned, domain-separated SHA-256 genomes; v8 identities and appearances are preserved.
The studio renders actual 3D meshes, supports drag rotation and Idle/Walk previews, and exports GLB models, transparent eight-view PNG atlases, and seed receipts. All nine games keep 2D gameplay and use the equipped wardrobe. No external model service, wallet, package installation, or runtime API key is needed.
Start with README_LOCAL.md. See FASHION_AND_3D.md for asset and seed contracts. The GLB is a stylized modular low-poly foundation with rigid joint animations; no skinned production rig is claimed.
Procedural full-body DAWGs now play across all nine modes. Permanent 128-bit DNA, a 24-slot kennel, five trainable attributes, 50 career levels, evolution cosmetics, character transfer JSON and portrait PNG exports, and a cross-game local Circuit League are included. Active runs retain their original character and training snapshot; character results credit once. Daily Run keeps standard rules.
See README_LOCAL.md to launch the complete offline package and CHARACTER_SYSTEM.md for the career/ranking model, limitations, and online phase. Existing arcade saves remain compatible. No external service or npm install is needed.
See README_LOCAL.md for the complete local setup, controls, save compatibility, and new mechanics.
The arcade now has nine modes. DAWG Dash adds a three-lane runner with procedural obstacles, a clear route through every row, jump/slide controls, shield and magnet pickups, medals, and saved runs. A nine-stamp passport rewards exploring every game, credits old records, and awards each rep bonus once.
Street Hustle gains a five-district price/stock board and three campaign upgrades for travel risk, trading heat, and courier rewards. Purchases require carried game cash, cannot repeat, and are blocked during encounters. Older campaigns migrate without losing balances or random state.
After Hours has a casebook derived from found clues and story flags, plus navigation to the next lead without completing the puzzle for the player. Quick-game controls have appropriate labels and refreshed world codes.
Validation: 83 JavaScript and 2 Python tests pass. These include 100 Dash seeds played for 90 seconds using lane inputs, touch/controller wiring, exact saves, upgrade accounting, passport reward deduplication, and the previous world/story/economy coverage. Three actual Canvas runner states were rendered and inspected. Browser CSS/device touch testing and Windows/Mac launcher wrapper execution remain unverified in this Linux environment.
See README_LOCAL.md for installation, controls, save migration, new mechanics, and source documentation.
Street Hustle now has five linked markets, finite stock, player supply pressure, rival traders, weather and multi-night market events, delivery contracts, reputation, and choice-based encounters. Reloading preserves random state and pending decisions. The animated trading scene reflects the current district and weather.
Maze Munch and Rush generate connected mazes. Cross varies its traffic and rivers, Snake generates connected obstacle gardens, and Flappy changes skyline colors and gate patterns with bounded moving gaps. Daily Run stays deterministic for its local date.
After Hours builds episodes from four premises and shuffled cast, locations, clues, passwords, soundchecks, moods, optional favor, and epilogues. The three ending categories remain. Authored pieces may recur; this is seeded offline content, not a promise of infinitely unique plots.
Existing saved runs and the original adventure chapter remain compatible; new runs use the new generation. Portable backups include world seeds and simulation state. The mobile banner remains fully visible.
Validation: 70 JavaScript tests and 2 Python server tests passed, including 300 mazes, 300 story completions, 100 trading campaigns, and input-driven Flappy simulation. Representative Canvas scenes were inspected. Browser layout, physical touch feel, and platform-specific Windows/Mac wrappers need device testing; this environment is Linux.
Start with README_LOCAL.md for local installation, controls, backups, source map, and troubleshooting.
This is the beginning of the README. Read the rest at the original. Read the full README ↗