Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
Every rocket is a live match. The crew boosts it up, and anyone can bomb it down.
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PVP rocket launchpad for traders
Translation pending
Loading the full README.
Read the full README ↗Every coin is a rocket. Altitude = price.
DISCIPLE is a launchpad that pairs any coin with any ERC-20 using a CPAMM bonding curve ($7,777 → $33,333, graduates at 72% sold into locked Uniswap v4). v0 targets Robinhood Chain (chain id 4663). The front end is a rocket flight game on disciple.vip — angel/heaven theme (gold & white on dark, chrome rocket). The product name is DISCIPLE; do not use apostle/disciple imagery.
Launch a rocket. Everyone aboard flies together. In the default UI a launch is a rocket, the ticker is its call sign, buying is BOOST and selling is DUMP. Prices are shown in $ only.
quote = address(0), so the factory uses its owner-settable defaultQuote, which is STRATEGY today (0x168661C52E5922288dFb2b3f323b6Cf90eb21e18, Robinhood Chain). /create → Advanced shows a custom pair picker (STRATEGY / USDG / WETH / MSTR / any ERC-20) and the creator tax (0–7%, immutable). There's always a "What am I launching?" disclosure that names the token and the pair.VERIFIED_COINS (web/lib/verified.ts) or its metadata carries verified: true (for a future admin API). Verified rockets show one "Verified" badge, the rest show nothing, and the launchpad has an All / Verified-only filter./coin/[address] has a Crew panel and Next-unlock progress (mock data)./api/moderate-image makes the final call before any metadata URI exists.Docs: docs/product-ux.md · docs/moderation.md
/
├── README.md
├── package.json # pnpm workspace root
├── pnpm-workspace.yaml
├── contracts/ # owned by DISCIPLE FLOW (stub README only)
└── web/ # Next.js 14 App Router (TypeScript + Tailwind)
├── app/ # routes
├── components/ # Sidebar, FlightCanvas, …
├── lib/ # config, protocol stubs, flight helpers
└── public/ # assets/, replay.json, flight/engine.js
| Path | Owner |
|---|---|
/web | DISCIPLE GAME (this workstream) |
/contracts | DISCIPLE FLOW (smart contracts / indexer) |
License: TBD (not included in this scaffold).
# from repo root
pnpm install
pnpm --filter web dev # http://localhost:3000
pnpm --filter web build
pnpm --filter web lint
Or from web/:
pnpm install
pnpm dev
| Route | Description |
|---|---|
/ | Launchpad home — rocket on the pad, coin cards, blast-off |
/coin/[address] | Flight game (live RH RPC or ?replay=1) |
/create | Launch a Rocket: live branded preview, Advanced pair + tax, moderated upload |
/profile /leaderboard /rocket /achievements /wallet /settings | Themed placeholders + settings toggles |
Flight controls (coin page): SPACE = BOOST · SHIFT = DUMP, 1–6 modes, A/D lanes, O orbs, B bombs, F replay speed, ✕ exit.
web/lib/protocol.ts (launchCoin, buy, sell, getCurveState, impactPct)Rocket sprite + tier backgrounds under web/public/assets/. Replay under web/public/replay.json. Flight engine: web/public/flight/engine.js (ported from the flight prototype).