Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Jugar al dominó online multijugador con bots o amigos
Translation pending
AI summary · README
GamesJavaScript · PythonGitHub @militian007OnlineOwner unconfirmed
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Juego de dominó clásico doble 6 online, multijugador con bots. • Backend: Node.js 24 + Express + Socket.io + SQLite (nativo, node:sqlite) • Frontend: React 18 + Vite + TailwindCSS + Socket.io-client • Auth: JWT + bcrypt • 1 vs 3 Bots – Juegas solo contra 3 bots • 2 vs 2 Bots – Tú y un amigo contra 2 bots, en equipos • 2 vs 2 Jugadores – 2 humanos contra 2 humanos (en sala con código)Read the full README ↗
Juego de dominó clásico doble 6 online, multijugador con bots.
node:sqlite).
├── backend/ # API REST + WebSockets
│ └── src/
│ ├── config/database.js # SQLite nativo
│ ├── controllers/ # Lógica de auth
│ ├── middleware/ # JWT
│ ├── models/ # User
│ ├── routes/ # /api/auth
│ ├── game/
│ │ ├── Tile.js # Ficha, pips, dobles
│ │ ├── DominoGame.js # Lógica principal
│ │ ├── Bot.js # Estrategia media
│ │ └── test.js # Tests unitarios
│ ├── RoomManager.js # Salas
│ ├── sockets/gameSocket.js # Eventos WebSocket
│ └── server.js
└── frontend/ # React + Vite
└── src/
├── components/
│ ├── Navbar.jsx
│ └── game/
│ ├── Tile.jsx # Ficha visual con pips
│ ├── Board.jsx # Tablero
│ ├── Hand.jsx # Mi mano
│ ├── OpponentHand.jsx
│ ├── PlayerInfo.jsx
│ ├── Scoreboard.jsx
│ └── SidePicker.jsx # Modal para elegir lado
├── pages/
│ ├── Landing.jsx
│ ├── Login.jsx
│ ├── Register.jsx
│ ├── Dashboard.jsx
│ └── Game.jsx
├── context/AuthContext.jsx
├── services/{api,socket}.js
└── App.jsx
Necesitas Node.js 22+ (para node:sqlite).
cd backend
npm install
cp .env.example .env
npm run dev
Servidor en: http://localhost:4000
cd frontend
npm install
npm run dev
App en: http://localhost:5173
cd backend
node src/game/test.js # Tests unitarios de la lógica
node src/test-e2e.js # Test end-to-end (requiere servidor corriendo)
POST /api/auth/register – RegistroPOST /api/auth/login – LoginGET /api/auth/me – Perfil (requiere token)Cliente → Servidor:
room:create { mode } – Crea salaroom:join { code } – Une a salaroom:start { code } – Inicia partida (anfitrión)game:play { code, tileIndex, side } – Juega fichagame:pass { code } – Pasa turnogame:next-round { code } – Siguiente rondaServidor → Cliente:
lobby:update – Estado del lobbygame:state – Estado completo del juego (con myHand, manos ajenas ocultas)