iss_pc
This is a native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; it runs your own game dump; no game or firmware files are included. Motion sensor emulation. | native port p
AI translation
Turn tracker for D&D 5e dungeon crawls: 10-minute turns, wandering monster rolls, encounters, torch timer and party XP.
GamesJavaScript · CSSGitHub @Sectr99OnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗A turn tracker for running dungeon crawls in D&D 5e. Each press advances one 10-minute exploration turn, rolls for wandering monsters, and puts the stat block in front of the GM when something turns up.
Upload a table from Settings → Encounter table. It replaces the built-in table for that tier until you remove it. Use Download template to start from the current table.
CSV, one row per d20 result:
roll,name,cr,count,desc
1,Giant Rats,CR 1/8,2d4,Squealing in the walls
2,Ghoul,CR 1,1,A hunched figure feeding on a corpse
JSON takes the same fields, plus optional lore, tactics, habitat and a stats block:
[
{ "roll": 2, "name": "Ghoul", "cr": "CR 1", "count": "1", "desc": "A hunched figure feeding on a corpse",
"lore": "Once a grave robber who ate the dead to survive." }
]
Files can be up to 1 MB and 100 rows. count accepts a number or dice (1d4+2).
It's plain HTML, CSS and JavaScript with no build step and no dependencies. Serve the folder with any static server:
python -m http.server 8080
Then open http://localhost:8080. Tests use Node's built-in runner:
node --test
| Path | What's in it |
|---|---|
index.html, css/app.css | Markup and styles |
js/rules.js | Dice, XP and encounter rules (pure, tested) |
js/state.js | Session state and save migration (pure, tested) |
js/tables.js | CSV and JSON table parsing (pure, tested) |
js/dice.js | The 3D dice, drawn on a canvas |
js/audio.js | Sound effects, synthesised with Web Audio |
js/app.js | Rendering, actions and events |
js/data.js | The built-in encounter tables |
The code is released under the MIT Licence.
Game mechanics come from the System Reference Document 5.1, used under the Open Game License 1.0a; the full notice is in the app's footer. This is an unofficial fan tool, not affiliated with or endorsed by Wizards of the Coast.