Survival LLM
A free AI assistant and survival library (1.5 million offline articles) that runs on your own computer, with no internet. Shows the source of every answer. Mac and Windows.
We gave Opus 4.8 the same prompt fifteen times. The only thing that changed was whether it read the finesse skill first. Here is what changed.
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Design-engineering craft as an Agent Skill: motion, micro-interactions, and polish for AI coding assistants. npx skills add arjunlohan/finesse
Taken from the repository README
Loading the full README.
Read the full README ↗Design-engineering craft for interfaces that feel polished, fast, and physical: packaged as an Agent Skill for Claude Code, Cursor, Codex, Gemini CLI, and other skill-aware coding assistants.
Great interfaces are rarely one big thing. They're an accumulation of small, individually invisible details that compound: felt, not seen. finesse teaches your AI coding assistant those details as concrete, committed defaults: a motion-token system, interaction states, surfaces & depth, typography, layout & color, performance, and accessibility.
Live showcase: 15 UI components, each built twice by Opus 4.8 from the same prompt. The only variable was whether the agent read finesse first.
npx skills add arjunlohan/finesse # project-scoped
npx skills add arjunlohan/finesse -g # global: available in every project
Once installed it auto-triggers on UI / animation / "make it feel better" work, or you can invoke it manually with /finesse. Without installing, you can also just point any assistant at skills/finesse/SKILL.md.
Same prompt ("add a hover state to this card"), same assistant, with and without the skill loaded.
Before
.card { transition: all 0.3s ease; }
.card:hover { transform: scale(1.05); box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3); }
After
:root {
--duration-fast: 150ms; /* micro: hover, press, color */
--ease-standard: cubic-bezier(0.2, 0, 0, 1); /* small in-place state changes */
}
.card {
transition:
transform var(--duration-fast) var(--ease-standard),
box-shadow var(--duration-fast) var(--ease-standard);
}
.card:hover {
transform: translateY(-2px);
box-shadow: 0 1px 2px rgb(0 0 0 / 0.06), 0 8px 24px rgb(0 0 0 / 0.10);
}
@media (prefers-reduced-motion: reduce) {
.card { transition-duration: 1ms; }
.card:hover { transform: none; }
}
Four things changed and none of them were a judgement call: named tokens instead of hand-picked numbers, compositor-only properties instead of all, easing chosen by the direction of travel, and a reduced-motion path that substitutes rather than deletes.
| File | Covers |
|---|---|
SKILL.md | The spine: the motion-token system, core principles, common mistakes, a review/output contract + checklist |
motion.md | Duration/easing/spring tokens, enter/exit, interruptibility, origin, stagger, when-not-to-animate, modern primitives (View Transitions, @starting-style, scroll-driven) |
interaction-states.md | Hover/active/focus-visible/disabled, loading & skeletons, empty/error states, optimistic UI, menus |
surfaces.md | Concentric radius, shadows vs borders & elevation, image outlines, optical alignment, hit areas |
typography.md | Wrapping, smoothing, tabular numbers, hierarchy, measure, line-height, fluid sizing |
layout-and-color.md | Spacing & grouping, alignment, near-black/white, functional color scales, depth |
performance.md | Compositor-only animation, will-change, FLIP, the tool ladder, 60fps/RAIL, perceived speed |
accessibility.md | prefers-reduced-motion policy, forced-colors, contrast, focus, semantics & ARIA |
motion/framer-motion) variants. It won't add an animation dependency that isn't already in your package.json.SKILL.md carries every number you need to act; the reference files are pulled in on demand for depth.prefers-reduced-motion policy (substitute, don't delete), forced-colors, focus, and contrast are baked in: not bolted on.MIT © Arjun Lohan