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Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Kahoot-style multiplayer football drinking game — matchday and general games.
Translation pending
GamesTypeScript · CSSGitHub @RoeyDeljouOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗A multiplayer football drinking game for watching matches with friends. Join a room Kahoot-style with a 6-character PIN, a link, or a QR code, then play football betting, trivia, and party games — either tied to a live matchday fixture or as general games built from season data.
Competitions: Premier League, La Liga, Serie A, Bundesliga, Ligue 1, UEFA Champions League.
Built to be dropped into a larger football hub app as a feature: the game engine and data layer are standalone packages, and identity, football data, realtime state, and presentation are all adapter seams. See docs/ARCHITECTURE.md.
npm install
npm run dev
No API key is needed to develop or play: the data layer defaults to a recorded-fixture provider that can replay a
real match timeline at any speed. Add an API-Football key to go live — see packages/football-data/README.md.
| Command | What it does |
|---|---|
npm run dev | Runs the API and the web client together |
npm run typecheck | Project-wide TypeScript build |
npm run lint | ESLint, including the rules that keep the engine platform-agnostic |
npm test | Vitest unit + integration suites |
npm run format | Prettier |
packages/game-core Pure-TypeScript game engine: room state machine, game modules, scoring, penalties
packages/football-data Provider interface + API-Football adapter + offline fixture/replay provider
apps/api Fastify REST + Socket.IO realtime + Prisma persistence + auth
apps/web Next.js + Tailwind client (mobile-first)
Copy in the client is alcohol-explicit. Signup carries an 18+ confirmation and a responsible-drinking notice, and penalties are capped per round and per session. Internally the engine emits neutral penalty events rendered through a single copy module, so wording can be changed — or softened for a given market — in one file.