OhMyGame
OhMyGame is the open-source studio for making games with AI. Design, build, playtest, and publish games in one app, with your own model keys.
Play a multiplayer racing game with customizable cars and tracks
AI summary · website content
GamesTypeScript · HTMLGitHub @ToxinNozakiOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗A browser-based free-roam stunt driving game inspired by Madalin Stunt Cars 2 — loops, ramps, and a half-pipe to mess around on, forgiving arcade car physics, real-time multiplayer with friends on the same network, and zero install required.
Play now: toxinnozaki.github.io/StuntRush
| Action | Default key |
|---|---|
| Drive | WASD or Arrow keys |
| Air control (hold) + steer | Space + Arrow keys or mouse |
| Reset car | R |
| Headlights | H |
All of the above are rebindable from Settings → Controls.
| Layer | Choice |
|---|---|
| Rendering | Babylon.js (WebGL2) |
| Physics | Havok (via @babylonjs/havok, WASM) |
| Language | TypeScript |
| Build tool | Vite |
| Networking | WebRTC data channels + a Cloudflare Workers/Durable Objects signaling relay |
| Hosting | Static bundle on GitHub Pages, auto-deployed via GitHub Actions on every push |
npm install
npm run dev
Opens a dev server with hot reload. npm run build produces a production bundle in dist/
(type-checks with tsc first); npm run preview serves that build locally.
v1 is feature-complete — see DESIGN_DOC.md for the full design doc, build history, current status, and what's planned next. That file is the single source of truth for where this project stands; if you're picking this project up cold, read it first.
The car model, car sounds, and some world assets used here were sourced from various free/mod community packs for a personal, non-commercial school project, not commissioned or licensed for redistribution. If you fork this for your own public project, swap in assets you have clear rights to use.