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Hungry Seal: a bright, chunky arcade swim-and-eat game. Gobble fish, grow 8 sizes, dodge sharks and beat the squid bosses.
GamesTypeScript · PythonGitHub @horlesqOnlineOwner unconfirmed
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A web-based endless arcade game where you play as a hungry seal. Swim, eat, dodge ocean hazards, and collect coins for upgrades
Taken from the repository README
Loading the full README.
Read the full README ↗A Hungry Shark–style arcade game starring a very hungry seal. Swim three big maps (Seal Bay, Arctic, Tropical Lagoon), eat everything smaller than you, grow through 8 sizes, dodge jellyfish, mines, sharks and orcas, beat the squid bosses, and spend your coins on upgrades and skins between runs. Installable and playable offline.
Play it: https://hungry-seal.horly.dev/ (desktop and mobile browsers). Changes: CHANGELOG.md.
Built with Phaser 4, TypeScript and Vite.
npm install
npm run dev # local dev server (npm run dev:host to test on a phone over LAN)
npm run check # typecheck + lint + unit tests + headless browser playtest
npm run build # production build in dist/
npm run release # build + checks + itch.io zip in release/ (see docs/RELEASE.md)
More tools: npm run balance (bot plays a run), npm run perf (phone frame times),
npm run browsers (browser matrix), npm run soak (leak test), npm run assets (WebP art).
URL flags: ?debug (overlay and hit circles), ?calm (no hazards or predators).
Project docs: design, architecture, roadmap, assets, release.
Characters, creatures and props are modeled and rendered in Blender by the scripts in
tools/blender/; the UI and backgrounds are painted in code, and all sound is synthesized in
code. UI font:
Baloo 2 (SIL Open Font License), bundled via Fontsource.