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Find the best hunting vantage points for any ground - real elevation, satellite tree cover, and a line-of-sight viewshed analysis.
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Find the best hunting glassing/stand vantage points for any ground - viewshed analysis over real elevation + satellite tree cover. Vite + MapLibre + Three.js, deployable on Vercel.
Taken from the repository README
Loading the full README.
Read the full README ↗Find the best glassing and stand spots for any hunting ground. Draw a box on the map (or search a place), and the app pulls real elevation and satellite tree cover for that ground, runs a line-of-sight viewshed analysis, and ranks the spots that see the most, explained in plain English, with a 3D stand-eye view.
No API keys. Everything runs on free, keyless data:
You draw the ground. Search to a location, then drag a rectangle over it (capped at 30 sq km; larger boxes are refused).
The app builds the parcel. A Web Worker fetches elevation and imagery tiles, decodes a metric heightmap, and classifies a tree-density mask (slope-suppressed so cliffs do not read as forest).
It scores every spot. For a grid of candidate observers it casts radial sightlines over the terrain and the tree canopy (canopy surface equals ground plus an effective tree height that scales with density), then blends:
| Factor | What it rewards |
|---|---|
| Visibility | sees the most huntable ground in range (closer counts for more) |
| Edge habitat | overlooks forest-to-opening transitions where game moves |
| High ground | local prominence, for better sightlines and thermals |
| Sun and aspect | sun-favored slopes for the chosen hunt window |
| Wind discipline | keeps your scent off the prime habitat |
| Concealment | sits in edge cover so you are not skylined |
You get ranked spots: a green-to-red vantage heatmap, numbered pins, each spot's exact viewshed footprint, acres of open ground visible, a GPX export, and a 3D drape of the parcel with the vantage marked.
Weights, glassing range, eye height (standing versus tree stand), wind, and hunt time are all tunable under "Tune the analysis". Any drawn area produces a shareable URL (the bbox is encoded in the link), so you can send a parcel to a hunting partner and it re-runs on open.
Needs Bun 1.4 or newer.
bun install
bun run dev
Then open the printed localhost URL. bun run build produces the static site in
dist/. Vite is still the dev server and bundler; the scripts run it on the Bun
runtime. The /api/tiles proxy runs as a Vercel serverless function in
production and as Vite dev middleware locally (see vite.config.js), so behavior
is identical in both.
This repo is connected to Vercel, so pushing to master deploys automatically.
To set it up fresh: import the repo into Vercel (framework preset Vite), or run
vercel from the repo root. vercel.json pins the install
(bun install --frozen-lockfile), the build and the tile-proxy function.
bun run check runs the formatter, the linter and the build. bun fmt ships in
Bun 1.4.4, but bun lint only exists on Bun canary for now (bun upgrade --canary),
so CI runs both on canary and keeps the build job on the pinned Bun release.
Elevation: Mapzen/AWS Terrain Tiles. Imagery: Esri, Maxar, Earthstar Geographics. Geocoding: OpenStreetMap and Nominatim.