Run. Freeze. Break out. 500 levels across 50 Nigerian towns — the street chase you grew up with, now in your browser.
GamesTypeScript · JavaScriptGitHub @luckywemoOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗Ice 'N' Water brings the street chase every Nigerian kid grew up with to the browser: runners scatter, the militia chase, and a single touch freezes you — until a teammate's tap melts you back in.
| Layer | Stack |
|---|---|
| Game | TypeScript · Phaser 3 (Arcade Physics) · Vite |
| Multiplayer | Colyseus (server/) |
| Leaderboard | Upstash Redis behind a serverless proxy — api/ (Vercel) or worker/ (Cloudflare), zero secrets in the client |
| Voices | YarnGPT (regenerate via gen-voices.mjs) |
npm install
npm run dev # http://localhost:5173 (#adventure or #lobby to jump scenes)
npm run build # production bundle → dist/
npm run zip # flat itch.io archive
api/ via Vercel. Set X_CLIENT_ID
(X developer app, callback <api-origin>/api/auth/x/callback),
SESSION_SECRET, UPSTASH_REST_URL + UPSTASH_REST_TOKEN, then point
the game at it with VITE_API_URL=https://<your-api>.vercel.app and
VITE_BOARD_URL=https://<your-api>.vercel.app/api. Whitelist the api
origin's callback in the X app settings.
worker/ still serves the
board, but the X gate needs the api/ functions. With VITE_API_URL
unset the client auths against its own origin (the monolith case —
it will warn, and 404s if no api is hosted there); with neither
VITE_API_URL nor VITE_BOARD_URL set the game boots open (dev mode).server/ to any Node host (Render-ready:
render.yaml), set VITE_SERVER_URL, and give the server the same
SESSION_SECRET — that's how it verifies room tickets..env.production.example.Built with Devin. Voices by YarnGPT. For every kid who ever yelled "ICE!" in the streets of Lagos.