Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Free plays. Two cabinets live: Snake Blaster and Doom Mari-OH 3D. New game every episode.
Translation pending
GamesHTML · JavaScriptGitHub @jimjoeaipodcastOnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
No updates detected yet. GitHub releases will appear here.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
JnJ Arcade — iPhone home screen web app with weekly AI podcast games
Translation pending
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
iPhone home screen web app. 4 social links + 16 weekly games, unlocking every Friday. 1. Add HTML file to games/ 2. Update releaseDate in games.json to today (or a past date to unlock it) 3. Push to GitHub → auto-deploys via Cloudflare Pages Every game page should: • Have a ‹ Arcade back link pointing to ../index.html • Show Episode N: Game Name in a header • Work on mobile touch • Store high score in localStorage See games/snake.html as the reference implementation.Read the full README ↗
iPhone home screen web app. 4 social links + 16 weekly games, unlocking every Friday.
jnjarcade-games/
├── index.html # Phone interface (home screen)
├── style.css # iPhone bezel, icons, animations
├── app.js # Grid builder, unlock logic, interactions
├── games.json # All game/social metadata
├── games/
│ ├── snake.html # Week 1 — playable demo (Snake)
│ └── ... # Future game HTML files
├── assets/ # Icons, images
├── DEPLOY.md # Cloudflare Pages + GitHub setup
└── .gitignore
python3 -m http.server 8080
# → http://localhost:8080
games/releaseDate in games.json to today (or a past date to unlock it)Every game page should:
‹ Arcade back link pointing to ../index.htmlEpisode N: Game Name in a headerlocalStorageSee games/snake.html as the reference implementation.
Webhook test