ps5upload
Send games, apps and homebrew to a jailbroken PS5, and manage the console from your computer, phone or browser.
Match colors, not rows. Chain cascades, bank swaps and fuse fruit. Coming to mobile on the App Store and Google Play: free with ads, no subscription.
GamesHTML · CSSGitHub @aaronseamanOnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
No updates detected yet. GitHub releases will appear here.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
Juicefall for iPhone: support, privacy policy and terms of use
Taken from the repository README
Loading the full README.
Read the full README ↗The public web pages for Juicefall, a falling-jelly puzzle for iPhone and Android, served by GitHub Pages at https://juicefall.com/ (the domain is registered at Porkbun; its DNS points at GitHub Pages). This repository holds only these pages: no app code or app assets.
| Page | URL | Where it is used |
|---|---|---|
| Home | https://juicefall.com/ | App Store Connect: Marketing URL (optional); Play Console: Store settings › Website (AdMob reads app-ads.txt from here) |
| About and FAQ | https://juicefall.com/about.html | The facts search engines and AI assistants read |
| Press | https://juicefall.com/press.html | The press kit, press/juicefall-press-kit.zip |
| Support | https://juicefall.com/support.html | App Store Connect: Support URL; the game's About screen; #report-an-ad from Settings › Report an ad |
| Privacy Policy | https://juicefall.com/privacy.html | App Store Connect: App Privacy; Play Console: App content › Privacy policy; the game's About screen. The iPhone's part first, then Android's under #android |
| Terms of Use | https://juicefall.com/terms.html | The game's About screen; the App Store description. The iPhone's part first, then Android's under #android |
The old addresses under https://aaronseaman.github.io/juicefall/ redirect here, so the links inside version 1.0 and in
App Store Connect keep working; move App Store Connect's URLs to the domain with the next version.
Support requests come in by email (the address on the support page) or as GitHub issues through the form in
.github/ISSUE_TEMPLATE/support.yml.
Plain HTML, light and dark, with Nunito (subset, fonts/, under the OFL) for headings: style.css for every page and
home.css for the home page only. Colours are the game's palette, each role a bright value and the dark palette
sheet's value (the app repository's docs/palette.md and Art.swift); dark mode takes nothing made from a bright
colour. Edit a page, commit, and GitHub Pages publishes it within a minute.
Every picture is the game's own art, nothing drawn for the site: img/hero/ is the menu's juice-splash backdrop,
img/title.webp the title's letters, img/pieces/ the pieces and fruit as the game renders them, img/devices/ build
19's screens inside Apple's iPhone 17 Pro Max bezel (Apple Design Resources; keep the devices upright and unaltered),
img/shots/ the App Store pictures, img/og.jpg the link preview. They are made on the owner's Mac by
site_devices.py and site_marketing.py in the app repository's design/store-1.1/tools/ (design/ is not in git). Keep the privacy policy in step with the one inside the game
(its date and wording), and the About and Support pages' questions in step with their FAQPage data (each question an h2 worded as people
ask it, its first sentence the answer).
app-store.js shows "Coming to the App Store · November 2026" until Apple's lookup lists the app, then puts in
Apple's badge and the App Store link by itself.google-play.js does the same for Google Play, by hand, since Google has no lookup a page can ask: its state is
"soon" (the coming-soon text) until Play shows the listing to everyone. Set it to "live" once Juicefall installs
from Play, and every data-google-play slot takes Google's Get it on Google Play badge, unaltered and linked to
https://play.google.com/store/apps/details?id=com.aaronseaman.juicefall. For pre-registration, put Google's
"Pre-register on Google Play" badge (from Google's badge page) at img/badges/google-play-pre-register.png and set
"pre-register". Google's rules for the badges: only Google's own files, never altered; linked to the app on
Google Play; at least as large as the App Store badge beside it; a quarter of its height clear all round (the files
carry it); and the line "Google Play and the Google Play logo are trademarks of Google LLC." on the page. Change the
fact sheet in the press kit's README.txt and llms.txt by hand too.app-ads.txt is the authorized-sellers file AdMob checks against the developer website on the App Store page and on the Play
listing: one line, the owner's publisher id, for both apps. It must stay at the site root.llms.txt, robots.txt and sitemap.xml are for search engines and AI assistants. robots.txt lets every
crawler in and names the AI assistants' crawlers as welcome; every page allows large image previews
(max-image-preview:large), which Google Discover needs. The pages' linked data is one graph: the home page holds
the website, the developer and the app (#app), and the About, Support and Press pages say they are about it. The *.txt file named by a
long hex key is the IndexNow key: after changing pages, send their addresses to https://api.indexnow.org/indexnow
with that key.