Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
A Minecraft world that lives wherever its host is online
GamesKotlin · TypeScriptGitHub @NuulzOnlineOwner unconfirmed
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Minecraft Fabric 1.21.1 mod
Translation pending
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
Your Minecraft world, wherever you are. Your friends, whenever they want.
Open a world and your friends can jump in, no server, no port forwarding, no "is the host online?"
When the host leaves, someone else takes over. When everyone leaves, the world waits for you in the cloud.
🌍 Play together without hosting anything
Open a world and jukz does the rest. Friends paste your share code (Multiplayer → Play together), or
just open their own copy of the world and join you automatically. It works through routers and mobile
data, because jukz brings its own relay.Read the full README ↗Open a world and your friends can jump in, no server, no port forwarding, no "is the host online?" When the host leaves, someone else takes over. When everyone leaves, the world waits for you in the cloud.
Open a world and jukz does the rest. Friends paste your share code (Multiplayer → Play together), or just open their own copy of the world and join you automatically. It works through routers and mobile data, because jukz brings its own relay.
Quit with friends still in? One click on Host now and they carry on with the exact world you had. Quit alone? The world is backed up to the cloud, and whoever opens it next continues from there.
Sign in with a Microsoft account and your cloud worlds follow you: start the game on another PC, a new launcher instance or a friend's computer, and they come over.
Your profile, cosmetics, skin and cloud worlds live in one window, the jukz hub (the person or cube icon on the title screen, the cube in the pause menu, or Mod Menu → Config). A side menu picks the section, you stand on the right in 3D on every one of them, and it fills your screen. On a small window or a big GUI scale it switches to a compact layout: icons in the menu, names in tooltips.
Hats, glasses, a mustache, backpacks, wings, and a pixel badge next to your name in the tab list. Everyone running jukz sees what you wear. Nothing here is a resource pack.
Want to make one? Design it in Blockbench and send it at nuulm.com/jukz/crear. If it gets in, it's free for everyone with your name on it, and it stays yours if the shop ever starts charging.
Hub → Skin: choose a PNG (or drop one on the window), pick classic or slim arms, and see it on yourself before applying.
Close access from the pause menu and the world turns private. Guests are checked by Mojang like on a normal server, and every world has an owner key, so someone with only the code can't take it over.
mods folder:
Fabric API ·
Fabric Language Kotlin ·
owo-lib ·
the jukz jar from the latest release.Every friend needs the mod too. After an update, jukz shows you what changed, once.
| No account | Microsoft account | |
|---|---|---|
| Playing with friends, handoff, relay | ✅ | ✅ |
| Cloud backup size | up to 40 MB | up to 95 MB |
| Kept in the cloud | 30 days | 180 days |
| Backups per day | 10 | 60 |
| Your worlds on every PC | No | up to 50 |
| Cosmetics | No | ✅ free |
Limits only apply to the cloud copy. Your worlds on your PC never expire, and a world over the limit still plays and hands off normally. A fresh world is about 4.6 MB, so 40 MB covers well-played worlds.
One player at home, one on phone data behind CGNAT: joining by code, handing the world over both ways, auto-join from the world list and cloud backups all worked through jukz's relay.
jukz is free, and the servers (discovery, relay and cloud backups) are paid for out of pocket. If it saved your world, you can chip in on Ko-fi. Donations unlock nothing: every feature stays free.
Building, hosting your own server or contributing? Everything technical, architecture, tests, the
self-hostable rendezvous, releasing, is in docs/DEVELOPERS.md.
Changes by version: CHANGELOG.md.
Released under the MIT license.