ai-startup-skills
创业公司做 AI 产品的 7 步 Agent Skill 合集:验证 → BP → 政策 → 路演 → 获客 → 定价 → 注册。
Translation pending
Kingdom: Animalia - take the world back from AI slop, one real animal at a time. Made for AJ.
OtherHTML · JavaScriptGitHub @kingdom-animaliaOnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
No updates detected yet. GitHub releases will appear here.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
Loading the full README.
Read the full README ↗Play it here: https://kingdom-animalia.github.io
An idle game about taking the world back from AI slop, one real animal at a time. You're AJ, the animal expert. The Slop Machine is flooding the world with six-legged dogs and confidently wrong facts. You recruit real animals, raid the slop, and prove what's real.
Made for AJ by Jessi. Works in any browser, on PC or phone. No account, no install, no ads. Progress saves in your browser.
Raid keys: R real, S slop, 1–3 pick a card.
Jessi directed it and built it with Claude (an AI from Anthropic). Since the whole game is about not trusting slop, here's exactly what that means:
sprites_hd.js and you can read a silkie chicken row by row.| File | What's in it |
|---|---|
art/paint.py | A tiny pixel painter: ellipses, polygons, lines, auto-outline. |
art/pets.py, art/wild.py, art/people.py | Every character, drawn as code. The family's pets are in pets.py. |
art/build_hd.py | Turns those drawings into sprites_hd.js (32×32 sprites as text). |
sprites.js | Turns text rows into pictures, with shading, blinking and the slop "chimera" stitching. |
scenery.js | The six region backdrops, painted in layers with pixel dithering. |
chrome.js | The pixel window frames, title screen and region reveal. |
data.js | Every animal, fact, source, myth, story line and boss. |
econ.js, sim.js | The economy, plus a simulator used to balance it (about 35–60 minutes to beat). |
game.js | The engine: scene, panels, raids, sound, saving. |
shell.html + build.py | The page layout; build.py inlines everything into index.html. |
To change something, edit the files, then run python build.py (and python art/build_hd.py first if you changed the art). Open index.html to play. Add ?debug to the address for a test hook.
Found a bug or a wrong fact? That's the challenge. Tell Jessi.