AI Decision System
Replayable, offline-verifiable records for AI-assisted go/no-go decisions: experiment promotions, typed model answers and human-approved actions.
Design and run CrewAI multi‑agent teams by drag‑and‑drop, no code required.
AI translation
Design and run CrewAI multi-agent teams by drag & drop, no code required. / 코딩 없이 드래그 앤 드롭으로 CrewAI 멀티 에이전트 팀을 설계하고 실행합니다.
Developer toolsTypeScript · PythonGitHub @hynwlOnlineOwner unconfirmed
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Visual CrewAI crew builder — wire agents, tasks and tools on a canvas and watch them execute live. BYOK, local-first, AGPL-3.0.
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
Wire up a CrewAI agent team on a canvas — and watch it actually run.
One take, played at 2.8×: the canvas flags a missing wire, we connect it, hit Queue Prompt , and a local Llama 3 turns a raw commit log into release notes — live on the graph. No API key. $0.
CrewAI is a genuinely good way to build multi-agent teams. In Python. Which means every
experiment costs you the same loop: edit the file, run it in a terminal, scroll a wall of
log, guess which agent stalled, edit again. The team you designed only exists in your head
and in the shape of the code.Read the full README ↗Quick start · What you get · Node catalog · Templates · How it works · Docs
CrewAI is a genuinely good way to build multi-agent teams. In Python. Which means every experiment costs you the same loop: edit the file, run it in a terminal, scroll a wall of log, guess which agent stalled, edit again. The team you designed only exists in your head and in the shape of the code.
Knode makes that team a thing you can look at, change, and watch work.
| Writing it in Python | On the canvas | |
|---|---|---|
| Change a prompt | edit file → re-run → scroll | click the node, type, run |
| See what's happening | terminal scrollback | the node lights up, the wire pulses, thoughts and tool calls stream in |
| Understand a crew someone shared | read the whole script | open the file, look at it |
| Hand it off | "run this repo" | one .acanvas.json, or a link |
| Get out | — | Export to Python. It's just CrewAI. |
Nothing here is a mock. The graph compiles into a real crewai.Crew on the backend and
runs it; what you see moving on the canvas is the actual execution reporting back.
Download the app — no terminal, no Docker, no Python:
Grab the latest installer from Releases and run it. The bundled Python/CrewAI runtime starts itself in the background.
Knode-<version>-arm64.dmgKnode-Setup-<version>.exeUnsigned build. We don't have an Apple Developer or Windows code-signing certificate yet, so your OS will warn you — once, on first launch only. That's expected, not a sign anything's broken:
- macOS: don't double-click
Knode.app— that hits Gatekeeper's "Knode can't be opened because Apple cannot check it for malicious software," with no way past it. Instead, right-click (or Control-click) the app → Open → Open again in the confirmation dialog. Needed once; it opens normally after that.- Windows: SmartScreen shows "Windows protected your PC." Click More info, then Run anyway.
First launch shows a one-time tour pointing at your data folder and whether it found a local Ollama — the same $0 path as below. This is an additional distribution channel; Docker and running from source (below) work exactly the same as ever.
Docker — one command, nothing to install but Docker:
git clone https://github.com/hynwl/knode.git
cd knode
cp .env.example .env
docker compose up
Open localhost:3000. Pick a template, or start blank.
From source — needs Node 18.18+ and Python 3.12 (CrewAI 1.15 will not install on
3.9, still the default python3 on macOS):
# frontend — http://localhost:3000
cd frontend && npm ci && npm run dev
# backend (separate terminal) — needed to execute a crew
cd backend
python3.12 -m venv .venv && .venv/bin/pip install -r requirements.txt
.venv/bin/uvicorn app.main:app --reload --port 8000
Want a first run that costs nothing? Have Ollama running
(ollama serve && ollama pull llama3) and open the Local-only Summarizer template — no API
key, no account, no spend. That is the exact setup in the demo above.
The canvas works with the backend down. You can build, validate, export and share graphs entirely client-side; the backend is only needed to run one.
llm output physically will not drop into
an agent socket. Cycles are rejected. Missing required links surface in the status bar
before you spend a token.expected_output,
max_iter, process, delegation, caching. No YAML, no dict-typing from memory.Ctrl+K for the command palette; right-click the canvas for a searchable
add-node menu.The backend streams Server-Sent Events while CrewAI works, and the canvas spends them: node status rings, particles moving along the wires in real execution order, agent thoughts and tool calls in the console, per-task output previews pinned to the task that produced them, elapsed time and token cost in the header.
When something fails, the node that failed is the one wearing the error — not line 214 of a scrollback buffer.
.acanvas.json files are
safe to commit, share and import. Register several keys per provider (work vs. personal,
or one per self-hosted endpoint) and pick one per node.Knode auto-detects a running Ollama instance, fills in the model list, and marks the templates that need no key at all. Fully offline, $0, no account — the demo at the top of this page is exactly that path.
Dry Run walks the whole graph, reports the execution order CrewAI will take and an estimated cost, and calls no LLM at all. Useful when the crew is big enough that "just try it" has a price tag.
Stop cancels a run in flight. Any task can be marked human review when finished — the run pauses, the browser asks you for feedback, and CrewAI continues with it. No terminal prompt to babysit.
Export to Python turns any graph into a standalone canvas.py + requirements.txt +
.env.example. It runs with python canvas.py and never imports Knode. That is the
whole point: this is a faster way to build a CrewAI crew, not a place your work gets
stuck.
Graphs also round-trip as a single .acanvas.json, or compress into a share link
(automatic file fallback past ~3 KB).
| Category | Nodes |
|---|---|
| Agents | Agent — role, goal, backstory, delegation, iteration caps |
| Tasks | Task — description, expected output, dependencies, async, human review |
| Models | LLM — provider, model, temperature, key slot, base URL |
| Tools | Tool — 8 built-ins: web search, scraping, file read, directory read, website RAG, CSV search, YouTube search, custom HTTP |
| Data | Input (run parameters), Output (rendered result), Knowledge (RAG sources), Memory |
| Flow | Crew (sequential / hierarchical), Human Input, Router (v1.1), Guardrail (v1.1) |
| Utils | Note, Group |
Every template opens on the canvas, editable — nothing is a black box. Names, prompts and agent roles come through in whichever language the UI is set to.
| Template | What it does | Keys needed | Est. cost |
|---|---|---|---|
| Hello Crew | 1 agent, 1 task — first success in under 3 minutes | OpenAI | ~$0.0002 |
| Blog & SEO Crew | Research → write → edit, sequential | OpenAI, Serper | ~$0.003 |
| Market Research Report | 3 independent researchers → analyst synthesis | OpenAI, Serper | ~$0.004 |
| YouTube Script Pipeline | Outline → script → hook optimization | OpenAI | ~$0.003 |
| Local-only Summarizer | Fully offline via Ollama | none | $0 |
Save your own crews as templates too — they show up in the same gallery.
┌─ frontend/ ───────────────────────┐ ┌─ backend/ ──────────────────────┐
│ Next.js 15 · React Flow │ POST │ FastAPI │
│ canvas · inspector · console │ ─────► │ compiler: JSON → crewai.Crew │
│ validation · export · autosave │ │ runtime: execute + stream │
│ keys (browser only) ─────────────┼─header─┤ SSE events ◄── CrewAI callbacks│
└───────────────────────────────────┘ ◄─SSE─ └─────────────────────────────────┘
│ │
LocalStorage Ollama / OpenAI / Anthropic
.acanvas.json Gemini / Groq / compatible
The two halves are independently useful. The canvas persists to LocalStorage and is fully functional offline; the backend is a plain REST + SSE API if you'd rather drive it from something else.
Pinned to CrewAI 1.15.18 — and the health endpoint reports version drift, because CrewAI's real API and its docs disagree in enough places that we keep a recon document about it.
| Suite | Count |
|---|---|
| Backend (pytest) | 828 |
| Frontend unit (vitest) | 513 |
| End-to-end (Playwright) | 36 |
All three run on every push. Contrast ratios, keyboard paths and reduced-motion behavior are asserted in tests, not eyeballed.
CONTRIBUTING.md — dev setup, drift guards, test commands, PR conventionsdocs/ERRORS.md — every AC-Exxx code, what it means, how to fix itdocs/ACCEPTANCE.md — the release checklist, and how each item was actually verifieddocs/CREWAI_RECON.md — where CrewAI's real API diverges from its docsAGPL-3.0. Use it, fork it, run it inside your company freely. If you offer a modified version as a network service, that version's source has to be available too.