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Real-time Twitch analytics for Last Pirates: Die Together — live streams, streamers, VODs, trends and regions.
GamesPython · HTMLGitHub @cmnick-RSGOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗Self-hosted traffic-analytics dashboard for Last Pirates: Die Together. First module: Twitch (data from SullyGnome). Designed to extend to YouTube, Steam, Reddit, TikTok, etc. — each source = one collector writing the same shapes, the frontend reuses the same components.
collectors (Python, requests) → data/ → build_site_data.py → site/public/data.json → static site
sullygnome_collector.py — channel table (1076 channels) + daily charts + headline metricscollect_streams.py — recent Last Pirates streams (scans the recent game window)build_site_data.py — consolidates everything into site/public/data.jsonsite/public/index.html — the dashboard (vanilla JS + Chart.js, reads data.json)Endpoint discovery (one-off, needs a browser): discover_*.py (Playwright).
Runtime collectors need no browser — plain HTTPS requests.
python -m venv .venv
.\.venv\Scripts\python.exe -m pip install -r requirements.txt
.\.venv\Scripts\python.exe sullygnome_collector.py
.\.venv\Scripts\python.exe collect_streams.py
.\.venv\Scripts\python.exe build_site_data.py
# serve the static site
cd site\public
..\..\.venv\Scripts\python.exe -m http.server 8123
# open http://127.0.0.1:8123/
vercel.json)*.vercel.app URL..github/workflows/update-data.yml runs every
6 hours, regenerates site/public/data.json, and commits it → Vercel redeploys
automatically. (Enable Actions on the repo; trigger once via Run workflow.).env (gitignored) holds Twitch Helix keys for the live tier (not yet wired):
TWITCH_CLIENT_ID, TWITCH_CLIENT_SECRET.