BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Legend of Legaia (PSX, 1998) reverse engineered end to end: play the from-scratch engine port in your browser via WebAssembly, browse every asset, patch your disc with the randomizer, and read byte-le
GamesRust · HTMLGitHub @AndrewAltimitOnlineOwner unconfirmed
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Reverse-engineering Legend of Legaia (PSX, 1999): Ghidra-traced format documentation, Rust extractors for every asset on the disc, and a clean-room engine reimplementation targeting wgpu/SDL3 with optional WASM. BYO-disc model, no assets distributed.
Taken from the repository README
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A playable port and modding hub for the PSX game Legend of Legaia (1998, Sony, NA SCUS-94254), standing on Ghidra-traced reverse engineering of the retail disc. The disc's formats are documented byte-by-byte with provenance back to traced retail functions, Rust parsers extract every asset, and a from-scratch engine runs the game's own scenes, scripts and menus - natively on wgpu, and in your browser via WebAssembly. On top of that sit a disc randomizer, a translation toolchain, and a project site full of interactive viewers that run entirely off your own disc image.Read the full README ↗The full README is unavailable right now. Read it at the original link. The saved excerpt is shown below.
A playable port and modding hub for the PSX game Legend of Legaia (1998, Sony, NA SCUS-94254), standing on Ghidra-traced reverse engineering of the retail disc. The disc's formats are documented byte-by-byte with provenance back to traced retail functions, Rust parsers extract every asset, and a from-scratch engine runs the game's own scenes, scripts and menus - natively on wgpu, and in your browser via WebAssembly. On top of that sit a disc randomizer, a translation toolchain, and a project site full of interactive viewers that run entirely off your own disc image.Read the full README ↗