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VERY experimental Nintendo Switch 2 emulator
Translation pending
GamesC++ · KotlinGitHub @zortos293Self-installOwner unconfirmed
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Checked Nov 11, 11:16 · Scores are copied from each platform at the last check. We don’t copy post bodies or comments, and deleted posts disappear here too.
The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗[!CAUTION] Lichii has no official website. The only site run by this project is the game compatibility website, lichii.zortos.me, for compatibility reports only. Download Lichii only from this repository's releases page. Any other "Lichii" website or download (such as lichii.org) is not ours and may contain malware (#545).
Lichii is an experimental, open-source Nintendo Switch and Switch 2 emulator written in C++. It builds on Eglantine, Eden, yuzu and Sudachi, preserving their contributions while developing this fork's game compatibility and renderer fixes.
This is an independent fork, not an official release of those upstream projects. Lichii is not affiliated with Nintendo.
Visit the Lichii game compatibility website to find games and compare community compatibility reports.
Download Lichii only from this repository's releases page. Lichii has no other download site: archives offered elsewhere, such as lichii.org, are not built by this project, and one has been reported to install malware (#545).
On Windows, extract the entire build archive and run lichii.exe. Only use games and system files you have legally obtained. Games, keys and firmware are not included.
Lichii uses its own profile: %APPDATA%\lichii on Windows, and the lichii directories under $XDG_DATA_HOME, $XDG_CONFIG_HOME and $XDG_CACHE_HOME on Linux and macOS. Without XDG overrides, these are ~/.local/share/lichii, ~/.config/lichii and ~/.cache/lichii. An existing portable user/ directory still takes priority and is not imported or changed by the wizard.
On the first non-portable GUI launch, Lichii offers to import Eden and other detected emulator profiles. Back up %APPDATA%\eden first on Windows, or the old data, config and cache directories on Unix, and close the source emulator. Choose Keep Old Data to copy without changing the source, then check your saves and relaunch. Existing destination data is retained in backup directories rather than merged. Move also retains a source backup until you remove it yourself; Link deliberately shares settings and saves. Paths outside the imported data root remain shared and unchanged. An interrupted import offers recovery on the next launch. eden-cli, including --help and --version, refuses to initialize configuration until you import or explicitly choose Start fresh in the GUI.
Compatibility and performance vary by game, hardware and driver. Rendering errors, stutters and crashes remain possible. Passing automated tests does not establish that a game renders correctly, and this project makes no universal frame-rate guarantee.
Browse community compatibility reports for results with each player's build and setup.
Desktop reporting requires a build containing PR #303 and is not available in build 88. In builds that include it, play and stop a Switch 2 game, then right-click that game and choose Submit compatibility report. Only the latest session in the current Lichii process is eligible.
Confirm the matching website catalog entry and review the editable machine, game, setup, and enabled add-on details prefilled where available. Check the public preview and give explicit consent before submitting. Nothing uploads automatically, and the native v1 reporter does not read or upload logs or files.
When reporting an issue, include:
Do not upload game files, keys, firmware or private account information.
See the build guide, user documentation and coding guidelines. Some inherited documentation and internal build target names still use upstream names. The GUI build target remains yuzu; its output is lichii.exe on Windows and lichii on other desktop platforms.
Keep changes focused and distinguish code-level checks from actual gameplay testing.
Art created by YOB (yobslab) The supplied Lichii logo, icon and library artwork are in dist/branding. Windows, Linux and macOS icon resources are generated from that artwork by Generate-LichiiIcons.ps1.
Lichii is free and stays free. If you want to help, you can donate in crypto. Donations help pay for the AI tools and build machines used to develop this open-source project faster.
Solana (SOL)
JepEjfyWjGjhJvHSrqj52KtLjcbbbmUh1iGqerYBF4w
Ethereum (ETH)
0x055ABa1b80Bc35C836Ce7E9F47c2b3d6C75b5534
Bitcoin (BTC)
bc1qcvxdpf4qvdhqp8ee4s355cjmxrzsphsdwpl8w4
BNB Smart Chain (BNB)
0x055ABa1b80Bc35C836Ce7E9F47c2b3d6C75b5534
Polygon
0x055ABa1b80Bc35C836Ce7E9F47c2b3d6C75b5534
Send each coin on its matching network. Coins sent on the wrong network can't be recovered.
[!NOTE] Donations are voluntary gifts and are non-refundable. A donation does not buy any product, service, perk, early access, exclusive build, priority support or say in the project. Every release stays free and public for everyone.
Lichii inherits the work of the Eglantine, Eden, yuzu and Sudachi projects and their contributors, including Eglantine's original developer Camille LaVey. Original copyright notices and third-party licenses are retained.
See LICENSE.txt and the source files for applicable license terms.