ultratears
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
What every part of the simulator does, explained one at a time.
Translation pending
GamesC# · SwiftGitHub @charan7105OnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗A macOS control-panel app that turns your Mac into a legacy Matrack MT Bluetooth tracker, so the unmodified Matrack ELD app (on a real iPhone) connects to it and receives realistic engine data — for testing FMCSA/HOS calculations and diagnostics without the physical truck simulator.
🔗 Team site (downloads + setup + field guide): https://truck-simualtor.vercel.app
See PLAN.md (roadmap) and ARCHITECTURE.md (design).
ELD-MA with the tracker's GATT service/characteristics.readdata→ACK,DATA, readvin→LV, readdtc→LD, clrdtc, stopdata→ACK,STOP).cd /Users/shiny/simulatorProject
swift run
A dashboard window opens. First run: macOS asks to allow Bluetooth — click Allow (if denied, enable it in System Settings ▸ Privacy & Security ▸ Bluetooth). The status pill (top-right) goes amber “Advertising as ELD-MA”, then green “iPhone connected” once your phone joins.
→ outgoing packet and ← incoming app command, in real time.ELD-MA and tap to connect (tap — don’t type a MAC).← readdata then → LP,....Verify packet encoders without Bluetooth: swift run MatrackTruckSim selftest
ELD-MA and shows speed/Driving + VIN + faults → proceed to Phase 3 (map routes) / Phase 4 (scenarios).LP/LV/LD capture.The BAD DATA button in the footer sends deliberately bad telemetry — wrong clock, missing GPS lock, two conflicting ECU odometers, junk VIN, power-cycle storms. Controls are grouped by what the phone app will actually do about it, and the ones it provably ignores are labelled as such.
See FAULT_INJECTION.md.