BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Drop paper cutouts into the jar and grow a seed all the way into a melon.
GamesJavaScript · HTMLGitHub @erickfmOnlineOwner unconfirmed
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Paper cutout drop-and-merge garden game: grow a seed into a melon
Taken from the repository README
Loading the full README.
Read the full README ↗A mobile browser drop-and-merge game with a paper cutout garden. Drop pieces into the jar. Two matching pieces grow into the next one, from a seed all the way to a melon. Don't let the jar overflow.
erickfm.github.io/melon (best on a phone, portrait)
Run it locally:
# Local dev (Flask):
python3 server.py
# http://localhost:8000
Any static server works too (python3 -m http.server). The Dockerfile runs gunicorn for Railway-style deploys.
| Input | Action |
|---|---|
| Drag (touch / mouse) | Aim |
| Release | Drop |
| ← → / A D | Aim (keyboard) |
| Space / ↓ / Enter | Drop |
seed → sprout → clover → daisy → rose → poppy → sunflower → cabbage → pumpkin → melon
Only the first five ever spawn. Two melons merging pop for a +110 bonus. A piece that rests above the dashed line for 2.5s ends the run.
Merges within ~1.4s of each other chain into a combo: each one adds ×0.25 to the multiplier. A 5-chain starts fever: 8 seconds of double points, rainbow everything, and faster music. Each merge during fever extends it.
Pieces squash and wobble on impact. Merges freeze for a beat, flash, shove their neighbours and burst into petals/leaves/seeds; big ones go slow-mo. The generated music pulses the background on the beat, and goes muffled with a heartbeat when the jar is nearly full. Haptics fire on Android, and on iOS 18+ Safari for taps and drops.
index.html + native ES modules in js/, HTML5 Canvas 2D, vanilla JS, no build step, no dependenciesjs/physics.js)js/items.js)server.py)MIT