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Hand-translating console games from disassembly into readable, modifiable JavaScript, not emulation. Every ROM routine becomes a JS function you own, verified frame-by-frame against the real ROM runni
GamesJavaScript · PythonGitHub @FabuluOnlineOwner unconfirmed
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Hand-translating console games from disassembly into readable, modifiable JavaScript, not emulation. Every ROM routine becomes a JS function you own, verified frame-by-frame against the real ROM running in an emulator. Batman (Game Boy) complete; Gradius (NES) plays end to end; DoDonPachi DaiOuJou (arcade) in progress. No ROM included.
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
Hand-translating console games from their disassembly into readable, modifiable
JavaScript - not emulation. There is no CPU interpreter here. Every ROM
routine is read out of the original machine code and rewritten as a JS function
you own, carrying the address it came from, so the game can be read, retuned and
modded like any other source code.
Fidelity is not a claim, it is a measurement: an emulator runs the real ROM
headless beside the port and the two are diffed field by field, frame by frame.Read the full README ↗The full README is unavailable right now. Read it at the original link. The saved excerpt is shown below.
Hand-translating console games from their disassembly into readable, modifiable
JavaScript - not emulation. There is no CPU interpreter here. Every ROM
routine is read out of the original machine code and rewritten as a JS function
you own, carrying the address it came from, so the game can be read, retuned and
modded like any other source code.
Fidelity is not a claim, it is a measurement: an emulator runs the real ROM
headless beside the port and the two are diffed field by field, frame by frame.Read the full README ↗