Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Play the Monkey King: Mountain‑Sea Temple game in your browser
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GamesTypeScript · PythonGitHub @shonejjOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗An isometric action-RPG for the web, inspired by the "Black Myth: Wukong Mobile" gameplay footage (see PLAN.md for the frame analysis). It runs on PC and mobile and works fully offline.
Characters are animated with motion-captured clips from free CC0 asset packs, dressed with costumes built in code. Foliage uses a CC0 nature kit. VFX and Web Audio sound are made in code. No assets were taken from the reference video. See Credits below.
index.html. Download it (or the
monkey-king-offline artifact from the Actions run) and open it directly in a browser. No server is needed.| Keyboard & mouse | Touch | Gamepad / joystick | |
|---|---|---|---|
| Move | WASD / arrows | Left joystick | Left stick |
| Aim | Mouse | Auto-aim | Right stick |
| Staff combo (4 hits) | Left click (hold) | Big button (hold) | X |
| Heavy smash (hold to charge, spends Focus) | Right click (hold) | Hammer button (hold) | Y |
| Dodge roll (perfect dodge = slow-mo + Focus) | Space | Dodge button | A |
| Healing gourd | G | Gourd button | B |
| Spells (4 slots) | 1–4 | Spell buttons | LB RB LT RT |
| Monkey King form | T | Monkey button | R3 / D-pad up |
| Menu / pause | I / Esc | Top buttons | Back / Start |
| Menus | Arrows, Enter, Q/E tabs | Tap | Stick/D-pad, A, B, LB/RB |
tools/build-assets.mjs so they use the same animations.Legerdo/open-game-sfx-index.tools/build-audio.py trims, normalises and encodes them.tools/build-assets.mjs picks the clips, bodies, outfit pieces and props, retargets what needs it, simplifies
them and compresses them with meshopt and webp into src/assets/models/*.glb. The build inlines those files, so the single-file offline version still works.npm install
npm run dev # local dev server (also reachable from your phone on the same Wi-Fi)
npm run build # type-check + single-file production build in dist/
npm run preview # serve the production build
The code is organised as:
| Path | Contents |
|---|---|
src/engine | Renderer, camera, input, helpers |
src/game | Player, enemies and boss, VFX, loot, save, main Game loop |
src/world | Level layout, props, debris, rain |
src/ui | HUD, touch controls, menus |
src/audio | Synthesised sound and music |
.github/workflows/deploy.yml builds and deploys on every push to the default branch.
Turn it on once with Settings → Pages → Build and deployment → Source: GitHub Actions.