Free, open tools for AI safety
Sandbox AI agents, watch what they do with a hidden Observer, and measure it with evals. Open source, local, with evidence anyone can check.
Type a sentence. Drop a photo. Get 3D objects assembled piece by piece — parts named, hierarchy real, pivots placed, UVs unwrapped.
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Editable, part-aware 3D generation from text or reference images. Open-source client for nova3d.xyz.
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Code-native 3D generation: assets are executable programs, not opaque meshes.
Nova3D generates 3D assets as executable construction procedures. Instead of emitting a single fused mesh, the pipeline writes Blender-native Python that compiles to a structured GLB with named, separately addressable parts, a real assembly hierarchy, joint pivots, and PBR materials.Read the full README ↗website · open studio · paper · datasets · discord · X · issues
A working farm, written by Nova3D from one prompt. Humanoids pick tomatoes, quadrupeds carry the harvest, drones scout. Simulated and filmed in MuJoCo.
Our releases include Nova3D-Bench (preview), the benchmark used in our paper, and 20 outdoor simulation environments reconstructed from Wanderland captures, with editable scene source, annotations, and native simulator exports.
Start with an idea and keep shaping it. Change the geometry, add motion and behavior, and explore new versions.
People and AI agents work in the same world at the same time, each on their own branch. Then the branches merge into one world.
worlds
Every world below started as a text prompt, was generated as an executable scene program, compiled to MuJoCo, and populated with robots. Doors open on real hinges, produce carries labeled masses, floors carry measured friction. The environment is code, so every physical property is authored, not painted on.
Run your designs in simulation to check movement, collisions, and interactions. Find what fails, revise the design, and test it again.
physics
Mass, inertia, friction, and joint limits are explicit and editable alongside the geometry. Change the conditions and simulate the result. Below, the same scene runs with one parameter changed: gravity, from 0 to 9.81 m/s².
Bring assets, scenes, and behavior together in one programmable project. Build from the same source for design tools, game engines, and simulators.
MIT © RareSense.