BeamNG.Earth
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NumFall is a timed number puzzle game for iPhone and iPad. Drop numbers into columns, fill the grid and beat the clock. No ads, free to play.
GamesHTML · SwiftGitHub @ramcc007OnlineOwner unconfirmed
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test app
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Taken from the repository README
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A number puzzle with gravity: pick a number, drop it into a column, and it falls to the lowest gap. An original puzzle game for iPhone and iPad.Read the full README ↗A number puzzle with gravity: pick a number, drop it into a column, and it falls to the lowest gap. An original puzzle game for iPhone and iPad.
| Where | What |
|---|---|
docs/GAME_PLAN.md | The approved game plan: rules, three boards, time tables, Sparks economy, v1 decisions |
docs/FAILSAFE_REVIEW.md | Fail-safe review: what can go wrong, severity, fix, status |
docs/APP_STORE_COMPLIANCE.md | App Store checklist (v1: free, no ads, no purchases, universal) |
docs/DEVICES_AND_ASSETS.md | iPhone/iPad/Mac layouts, tile sizes, sharpness rules, store assets |
design/canvas/ | Snapshot of the design canvas (18 screens, including iPad and app icon) |
levels/levels.json | The generated, validated levels: Quick 4×4 (30), Classic 6×6 (100), Master 9×9 (100) |
prototype/web/ | Playable web version: tutorial, board picker and all 230 levels (engine + page) |
ios/ | The iPhone/iPad app in SwiftUI, with the NumfallCore rules package and its unit tests (see ios/README.md) |
design/icon/ | App icon master (1024 px PNG) and its source |
tools/levelgen/ | Level generator (dig.py), builder and validator |
tools/swift/ | Runs the Swift rule tests on Linux (no Mac needed) |
tools/failsafe/ | Automated tests |
python3 tools/levelgen/validate.py # every level: one solution, reachable gaps, logic-solvable, time per gap
node tools/failsafe/engine.test.js # game engine on all 230 real levels
node tools/failsafe/game.test.js # Classic Level 12 prototype logic (iPhone canvas screen)
node tools/failsafe/game.test.js design/canvas/iPadGame.dc.html # same tests on the iPad screen
node tools/failsafe/tutorial.test.js # 3 tutorial lessons
NODE_PATH=$(npm root -g) node tools/failsafe/web.e2e.js # real browser: iPhone SE to iPad 13", needs Playwright
tools/swift/linux-swift.sh # Swift rules on Linux (or: cd ios/NumfallCore && swift test on a Mac)
Rebuild levels (deterministic): python3 tools/levelgen/build_levels.py