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Pamukkale: a calm 3D water-flow puzzle on the white travertine terraces. Built by Claude Haiku 5.5.
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Calm water-flow puzzle on white travertine terraces: guide the spring with stones, dams and splitters to fill every pool. Browser game built by Claude Haiku 5.5 · Pamukkale travertenlerinde su akışı bulmacası. Claude Haiku 5.5 yaptı.
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗tools/solve-levels.mjs re-checks each stored solution with the same simulation
code.?auto replays each level's stored solution through the same placement function a click uses.
Measured: 20/20 levels, 46/60 stars, 14-18 draw calls.index.html with Three.js r170 from a CDN; terrain, water and tools are procedural
geometry, and a saz-like plucked loop, a flute line, trickling water, splashes and birdsong are synthesised with
Web Audio.[!TIP] Watch where the water leaves the board and block that path first: spilled water costs the "no water spilled" star, and every tool you keep in the tray counts towards the tool-saving star.
Warm water comes out of the spring at the top of the terraces. Place your tools on the grid, then start the water. Fill every target pool to its mark: the ring in each pool shows the mark and turns turquoise when the pool is full. Water that runs off the bottom edge is spilled and wasted.
| Action | Keys / mouse / touch |
|---|---|
| Place the selected tool | click or tap a cell |
| Remove a tool | right-click, or long-press on touch |
| Select tool | 1 stone, 2 dam, 3 splitter, or tap the tray |
| Start / stop water | Space (or the water button) |
| Fast forward | F |
| Undo last tool change | Z |
| Reset level | R |
| Pause / resume | P or Esc |
| Music / effects / language | M / X / L |
| Orbit / zoom | drag (mouse or one finger) / mouse wheel or pinch |
Turkish is the default language (L or the EN toggle switches). Progress is saved in localStorage under
arena.pamukkale.save, settings under arena.pamukkale.settings and the best result under arena.pamukkale.best.
| Flag | Effect |
|---|---|
?auto | the bot plays all 20 levels, replaying each stored solution at 3x speed |
?debug | fps, draw calls, triangles and any JavaScript errors on screen |
?sim=N | start the first level with N seconds of water already fast-forwarded |
?low | shadows off, fewer particles, pixel ratio 1 |
?lang=en | English |
?noassets | accepted; the game has no asset files, so nothing changes |
window.pamukkaleSim(seconds) fast-forwards the simulation without rendering and returns the live state.
Serve the folder over HTTP, for example:
python -m http.server 8000
then open http://localhost:8000/. Check every level offline with node tools/solve-levels.mjs: it prints a
solution per level, or FAILED.
Built by Claude Haiku 5.5 with Claude Code from one prompt: prompts/pamukkale.md. Everything is generated in code, so there are no asset files and no credits to list.
SIM-BEGIN and SIM-END
markers in index.html; tools/solve-levels.mjs runs the same code.Pamukkale is part of the Claude Game Arena series, where each game is built by a Claude model from one prompt. The other games: Hisar · Çay Ocağı · Çini Ustası · Martı · Kervan · Dolmuş · Peri Golf · Mehter · Boğaz Vapuru · Simit Fırını · Karagöz · Lale Bahçesi
Round 5: Kapadokya Balonu · Ebru · Kırkpınar · Çarşı Kaçışı
Round 6: Topkapı Gecesi · Hamsi · Pamukkale · Mimar Sinan
Pamukkale, beyaz travertenlerde geçen sakin bir 3D su akışı bulmacası. Kaynaktan çıkan ılık suyu taş, set ve ayırıcılarla yamaçtan aşağı, hedef havuzlara yönlendirirsin. Durgun su zamanla beyaz kireç kenarlar örer, teraslar oynarken değişir. 4 bölgede 20 seviye, seviye başına 3 yıldız. Kurulum yok; masaüstünde ve telefonda tarayıcıda oynanır. Claude Haiku 5.5 tarafından Claude Code ile tek bir prompt'tan yapıldı.
Oyna: https://furkiozknn.github.io/pamukkale/
MIT, see LICENSE.
Like the game? You can support new rounds on Buy Me a Coffee. The game stays free.