BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Fun party games with friends and family
GamesTypeScript · JavaScriptGitHub @instatankOnlineOwner unconfirmed
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A premium, AI-spiced party game app: a dozen-plus pass-the-phone and solo games (Charades, Taboo, 5 Alive, Scramble, Truth or Drink, Roast Me, …). Offline-first — question banks ship as static JSON, and AI generation (Claude + Gemini, proxied server-side) is optional spice, never a hard dependency.
• React + TypeScript via Vite 7, styled with Tailwind CSS v4
• No router — a state-based switch in src/App.tsx driven by the GameType enum
• Vercel hosting + serverless functions under api/ (all AI calls go through /api/ai; API keys are server-side only)Read the full README ↗A premium, AI-spiced party game app: a dozen-plus pass-the-phone and solo games (Charades, Taboo, 5 Alive, Scramble, Truth or Drink, Roast Me, …). Offline-first — question banks ship as static JSON, and AI generation (Claude + Gemini, proxied server-side) is optional spice, never a hard dependency.
switch in src/App.tsx driven by the GameType enumapi/ (all AI calls go through /api/ai; API keys are server-side only)npm install
vercel dev # full app INCLUDING /api/* serverless functions
npm run dev # Vite only — /api/* does NOT run; AI features 404. UI-only work.
npm run build # tsc -b && vite build (type-checks src/ AND api/)
npm run check:api # landmine linter for api/ (run before pushing api/ changes)
Gotcha:
npm run devdoes not serve the serverless functions. Anything touching AI must be tested withvercel devor on a Vercel preview deploy. Local env: copy.env.example→.env.localwith server-sideGEMINI_API_KEY/ANTHROPIC_API_KEY.
Vercel GitHub integration: every branch push gets a preview deploy; merges to main deploy production.
See CLAUDE.md for architecture, the design system, AI service layout, critical api/ landmines, and the game roster. HANDOFF.md covers recent session state.