BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
A port of PCSX2 for PS5
Translation pending
GamesC++ · CGitHub @SwordpdfSelf-installOwner unconfirmed
Paste into Claude or ChatGPT for installation instructions suited to your environment.
Have you tried it? One tap is enough. No sign-in needed.
The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
Loading the full README.
Read the full README ↗PS5SX2 is a port of PCSX2 to the PS5. It runs as a native app on a jailbroken console:
PS5SX2 is a passion project. It started as a "can this even work?" experiment, done in spare time out of love for the PS2's library and the fun of seeing those games on new hardware. There's no company or schedule behind it, and nothing is for sale.
Expect rough edges. Bug reports with logs are very welcome, and so is patience.
.iso, .chd, .cso and .zso files, and each is titled from its serial in PCSX2's game database, whatever the file is called.http://<PS5 IP>:<port>/) into any browser on the same network, and a settings page opens. Triangle on the shelf shows the QR code large.
.pnach) in /data/PCSX2/patches/ and switch them on per game from the settings page.games/, PCSX2/games/ and PS5SX2/games/; a BIOS in bios/, PCSX2/bios/ or PS5SX2/bios/. Once you name a game folder, a BIOS folder or a textures folder in the settings (Folders), only that folder is used for it, and Scan USB drives can leave the drives out altogether./data./data/homebrew/PPSA99203/ and puts it on the home screen..iso, .chd, .cso or .zso files.No BIOS, games or keys come with PS5SX2.
For the main release, use PS5SX2Helper.elf and PS5SX2Installer.elf to launch PS5SX2 and automatically keep your build up to date.
For now, updates are planned to roll out weekly as we work toward full compatibility across the PS2 library. Bug fixes, compatibility improvements, and new features will be bundled into batches rather than pushed one by one.
Thanks again for all the testing, logs, and feedback. It genuinely helps move this forward.
TO GET IT RUNNING:
-Put PS5SX2Helper.elf and PS5SX2Installer.elf in your autoload. They’ll make sure you always get the latest build directly from GitHub.
-Place your legally acquired PS2 BIOS in: /data/PCSX2/bios
-Place your legally made game backups in: /data/PCSX2/games
-Enjoy.
The first start downloads the covers for your games, then the shelf opens.
On the shelf
| Button | Does |
|---|---|
| D-pad or left stick | Browse the games |
| L1 / R1 | Jump a page |
| Cross or OPTIONS | Play |
| Square | The game's settings: L1 / R1 switch between this game and all games, L2 / R2 between Settings, Controls and Achievements |
| L1 + Square | RetroAchievements: sign in or out |
| Triangle | The settings page's QR code, large |
In a game
| Combo | Does |
|---|---|
| Hold L1 + R1, click the touchpad | Back to the shelf |
| Hold L3 + R3, then D-pad Up / Down | Save / load state (slot 1) |
| Hold L3 + R3 and let go | Next display filter |
| Hold L2 + D-pad Down for 2 seconds | Open the settings page in the PS5's web browser; the game keeps running |
| The fast forward buttons (Controls tab; none by default) | Fast forward on or off |
In a game the touchpad click is the PS2's SELECT and OPTIONS its START. The Create button (left of the touchpad) does nothing.
You can change the save and load buttons on the Controls tab (Buttons): pick two buttons for each, and how long to hold them (instant up to 3 seconds). A finger on the touchpad's left or right side counts as a button too: the old touchpad + Cross combo is Touchpad left + Cross to save and Touchpad right + Cross to load. These combos always use the controller's own buttons, whatever the remapping below.
With a USB keyboard and mouse plugged into the PS5, the keyboard and mouse play as the PS2 controller, with PCSX2's own keys:
| Keys | PS2 controller |
|---|---|
| Arrow keys | D-pad |
| W A S D | Left stick |
| T F G H | Right stick |
| I J K L | Triangle, Square, Cross, Circle |
| Enter, Backspace | Start, Select |
| Q, E | L1, R1 |
| 1, 3 | L2, R2 |
| 2, 4 | L3, R3 |
| F1, F3 | Save state, load state (slot 1) |
| Hold Esc for a second | Back to the shelf |
The mouse moves a stick (the right one by default), and its left and right buttons are R1 and L1 (or R2 and L2). Games made for a USB keyboard and mouse, such as Half-Life, get the PS2's own USB devices: Auto switches to them when a game starts reading them, or you can pick USB devices on the settings page.
Firmware: this does nothing on firmware 11.x and 12.00 yet. The console refuses to load its keyboard and mouse libraries for PS5SX2 there (seen on 11.40 and 12.00), and the [kbm] lines in boot.log say so. It's expected to work on 10.60 and older, but no console has tried it yet.
Scan the QR code in the corner of the shelf with a phone on the same network, or type the address shown under it (http://<PS5 IP>:<port>/) into any browser there. You can change settings for all games or for one game:
/data/PCSX2/memcards/) and choose the card in each slot, for all games or for one.The Controls tab has the controller's settings, for all games or for one game:
Most changes show up in the running game straight away. The page marks the few that need a restart. Recommended puts back the settings tuned for that game; it leaves your controls, language and memory cards alone.
The same settings are on the shelf: press Square on a game.
In a game, hold L2 + D-pad Down for 2 seconds and the PS5's own web browser opens on the page. The game keeps running behind it. If the console won't open its browser, the page's QR code and address show over the game instead, and the same combo hides them.
Downloading a pack: press Square on a game. When archive.org's PCSX2 HD Texture Packs collection has a pack for it, the HD texture pack row shows its size: press Cross to download it. It downloads in the background (the shelf shows how far it is), unpacks into one file, /data/PCSX2/textures/<serial>/replacements.pak, switches on Texture replacements for that game and pops up when it's ready. A download that a game interrupts carries on when you're back on the shelf. Triangle twice cancels a download or deletes a pack PS5SX2 downloaded. The packs are made by the community; PS5SX2 only fetches them. A few more come from the community's Google Drive folder of HD packs (only its .rar and .zip ones; the list is built into PS5SX2, and at most every six hours the app asks this repository for a newer copy of it, which a file named nohdsources in /data/PCSX2/flags/ stops).
Your own packs: PS5SX2 loads PCSX2-style texture replacement packs as PNG or DDS files (DDS in BC1, BC2, BC3, BC7 or uncompressed). Switch on Texture replacements on the settings page. A game's pack is a folder named after its serial with a replacements folder inside: <serial>/replacements/. With the Textures folder setting (Folders, in the settings for all games) empty, PS5SX2 looks for it here, in this order:
PS5SX2/textures/<serial>/, PCSX2/textures/<serial>/ or textures/<serial>/, and a pack copied to the drive's top folder as it is (PS5SX2/<serial>/ or <serial>/, with its replacements folder)./data/PCSX2/textures/<serial>/, PCSX2's own place.Once the Textures folder names a folder, that folder is the only place: packs are read from <that folder>/<serial>/ and downloaded packs go into it, and no USB drive is looked in. The setting is read when PS5SX2 starts.
Folder names match in any case.
PS5SX2 emulates the PS2's network adapter on top of the PS5's own connection. It's on for every game: PCSX2's sockets backend, its DHCP server giving the game an address, and the DNS servers the PS5 uses. Games that never use the network don't pay for it. Switch it off for a game with Network adapter in its Square menu or on the settings page, or for every game with a file named nonetwork in /data/PCSX2/flags/.
Revival servers usually need their own DNS server and sometimes a DNAS bypass cheat: see their guides. SOCOM II (SCUS-97275) has played online matches on PS Rewired's servers.
The DNAS bypass: put PS Rewired's DNAS bypass cheat (0F6FC6CF.pnach, linked from their SOCOM II guide) in /data/PCSX2/cheats/.
The game's settings file: add these lines to /data/PCSX2/settings/SOCOM II - U.S. Navy SEALs (USA).ini (the network adapter's own lines, EthEnable, EthApi, EthDevice and InterceptDHCP, are the defaults since 1.9; files that still have them work the same):
DEV9/Eth/ModeDNS1=Manual
DEV9/Eth/DNS1=67.222.156.250
EmuCore/EnableCheats=true
Cheats/Enable=General Cheats\DNAS Bypass
EmuCore/EnableWideScreenPatches=false
In the game: create a network configuration (automatic settings work), connect, pick a universe, download the update and make your account.
PS Rewired doesn't allow the widescreen patch online. Stretching the picture to 16:9 on the settings page is fine. See PS Rewired's guides for other games.
Earn RetroAchievements as you play. It's softcore only: hardcore mode isn't available.
/data/PCSX2/achievements-secrets.ini. Sign out from the same panel. Until you sign in, nothing connects.If a game runs slower than it should, PERFORMANCE.md shows how to read the info box to find what's holding it back, which settings to change for it, and how to report it if that doesn't help.
PS5SX2 works on every firmware, and it has been tested on all of them up to 13.60, on the PS5 Pro (it's developed on one), the original PS5 and the Slim. In the five days after 2.10 came out (14 to 19 October 2026), 5,719 consoles sent session reports. The 1,256 whose reports were read for the game list ran these 38 firmware versions:
4.03, 4.50, 5.10, 5.50, 6.02, 7.00, 7.20, 7.40, 7.60, 7.61, 8.00, 8.40, 8.60, 9.00, 9.05, 9.20, 9.40, 9.60, 10.00, 10.01, 10.20, 10.40, 10.60, 11.00, 11.20, 11.40, 11.60, 12.00, 12.02, 12.20, 12.40, 12.60, 12.70, 13.00, 13.20, 13.40, 13.42, 13.60
The table comes from the session reports the PS5SX2 Installer sends after each session (IP addresses taken out, no game list). It has every game played on at least five consoles from 2.10's release to 19 October 2026 (37,820 sessions on 5,719 consoles), with what the longest of those sessions measured, and the games of the first test builds (September 2026), which keep their own result where the reports have too little play time: 358 games in all. It isn't a compatibility guarantee. PS5SX2 keeps changing, and a game can run better or worse than its row says, on another console or with other settings. Fan mods and homebrew aren't listed. Widescreen patches are on by default for every game that has one.
How to read the table:
| Game | Tested on | Result |
|---|---|---|
| .hack Infection Part 1SLUS-20267 | 7 consolesfirmware 7.40 to 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| 007: Everything or Nothing | PS5 10.60 | Starts; no play time recorded. |
| 007: From Russia with LoveSLUS-21282 | PS5 10.60 | Full speed at 4x, about 60 fps, 120 with frame generation. One crash after 30 minutes of play, cause unknown. |
| 007: NightfireSLUS-20579 | 10 consolesfirmware 9.60, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or Gabominated's 60 FPS patch (Get patches and cheats on the game's sheet), 120 with both. |
| 25 to LifeSLUS-21016 | 5 consolesfirmware 9.00 to 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Ace Combat 04: Shattered SkiesSLUS-20152 | 13 consolesfirmware 13.00 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Ace Combat 5: The Unsung WarSLUS-20851 | 5 consolesfirmware 12.02 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Alone in the DarkSLUS-21690 | PS5 12.00 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Alter EchoSLUS-20465 | PS5 12.00 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Ape Escape 2SLUS-20685 | 8 consolesfirmware 13.20, 13.40 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Ape Escape 3 (PAL)SCES-53642 | 7 consolesfirmware 11.60 to 13.60 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Area 51SLUS-20595 | 9 consolesfirmware 13.40 to 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Area 51 (PAL)SLES-52570 | PS5 10.60 | Full speed at 4x, about 50 fps with the 50 FPS patch (25 without); 50 with frame generation instead of the patch, 100 with both; slowdowns at 5x. |
/data before it starts. Without it, nothing downloads.The PS5 layer lives in ps5/. ps5/README.md covers the layout, dependencies and build steps. Everything else in this repository is PCSX2, with the port's changes as commits on top.
PS5SX2 is GPL-3.0-or-later, like PCSX2. The licence text is COPYING.GPLv3. Third-party parts keep their own licences.
PS5SX2 is an independent project. It isn't affiliated with or endorsed by the PCSX2 team or Sony Interactive Entertainment.
"PlayStation", "PS2" and "PS5" are trademarks of Sony Interactive Entertainment. Game names belong to their owners.
Please use your own BIOS and your own games.
| Bakugan: Battle BrawlersSLUS-21902 | PS5 12.00 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Ben 10: Protector of EarthSLUS-21661 | 15 consolesfirmware 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| BlackSLUS-21376 | 47 consolesfirmware 12.20 to 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Black (PAL)SLES-53886 | 28 consolesfirmware 13.42, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 50/60 FPS patch, 120 with both. |
| Blitz: The LeagueSLUS-21128 | 8 consolesfirmware 12.20, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Bloody Roar 3SLUS-20212 | 6 consolesfirmware 10.60, 13.60 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| Bloody Roar 4SLUS-20795 | 5 consolesfirmware 5.10 to 13.60 | Full speed at 5x, about 60 fps, 120 with frame generation. |
| BullySLUS-21269 | 34 consolesfirmware 13.00, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or Gabominated's 60 FPS patch (Get patches and cheats on the game's sheet), 120 with both. With the 60 FPS patch it drops to about 40 fps near the school entrance, and a lower resolution doesn't help; an EE clock of 180% brings it to 53–55 fps. |
| Burnout 3: TakedownSLUS-21050 | 77 consolesfirmware 11.60 to 13.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Burnout 3: Takedown (PAL)SLES-52584 | PS5 10.60 | Full speed at 4x, about 55 fps, 120 with frame generation. |
| Burnout DominatorSLUS-21596 | 5 consolesfirmware 12.40 to 13.60 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| Burnout RevengeSLUS-21242 | 13 consolesfirmware 9.60, 13.60 | Slowdowns at 4x: full speed only 33% of the time; frame generation doesn't add frames while it's slow. |
| Burnout Revenge (PAL)SLES-53506 | 11 consolesfirmware 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Call of Duty 3SLUS-21426 | 5 consolesfirmware 12.70, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Call of Duty: Finest HourSLUS-20725 | 6 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Call of Duty: World at War – Final FrontsSLUS-21746 | 5 consolesfirmware 12.40 to 13.60 | Full speed at 4x, about 55 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Canis Canem Edit (PAL)SLES-53561 | 8 consolesfirmware 11.40, 13.60 | Full speed at 4x, about 50 fps with the 50 FPS patch (25 without); 50 with frame generation instead of the patch, 100 with both. |
| Capcom vs. SNK 2: Mark of the Millennium 2001SLUS-20246 | 14 consolesfirmware 13.00, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Castlevania (PAL)SLES-52118 | 8 consolesfirmware 10.40 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Castlevania: Curse of DarknessSLUS-21168 | 11 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Castlevania: Curse of Darkness (PAL)SLES-53755 | 17 consolesfirmware 13.42, 13.60 | Full speed at 5x, about 50 fps, 100 with frame generation. |
| Castlevania: Lament of InnocenceSLUS-20733 | 15 consolesfirmware 13.20, 13.60 | Recommended: 6x, MTVU off and EE clock at 100%: the game freezes with MTVU on. Full speed at 5x, about 60 fps, 120 with frame generation. |
| Chaos LegionSLUS-20695 | 6 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Clock Tower 3 (PAL)SLES-51619 | 7 consolesfirmware 10.40, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 50/60 FPS patch, 120 with both. |
| Code Lyoko: Quest for InfinitySLUS-21743 | PS5 12.00 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Cold FearSLUS-21047 | 8 consolesfirmware 13.00, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| CoralineSLUS-21854 | 7 consolesfirmware 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Crash Bandicoot: The Wrath of CortexSLUS-20238 | 9 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Crash Bandicoot: The Wrath of Cortex (PAL)SLES-50386 | 17 consolesfirmware 13.60 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Crash Nitro KartSLUS-20649 | 16 consolesfirmware 4.03, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Crash of the TitansSLUS-21583 | 10 consolesfirmware 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Crash of the Titans (PAL)SLES-54841 | 9 consolesfirmware 13.20, 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation or the 50/60 FPS patch, 100 with both. |
| Crash Tag Team RacingSLUS-21191 | 11 consolesfirmware 12.20, 13.40 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Crash TwinsanitySLUS-20909 | 32 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Crash Twinsanity (PAL)SLES-52568 | 3 consolesfirmware 13.42, 13.60 | Mostly full speed at 4x, with dips (about 50 fps), 100 with frame generation. |
| Crash: Mind over MutantSLUS-21728 | 6 consolesfirmware 10.40, 12.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Crazy TaxiSLUS-20202 | 12 consolesfirmware 11.20 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Crazy Taxi (PAL)SLES-50215 | 6 consolesfirmware 13.60 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| Dark CloudSCUS-97111 | 8 consolesfirmware 12.20, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Def Jam: Fight for NYSLUS-21004 | 65 consolesfirmware 12.02 to 13.60 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| Def Jam: Fight for NY (PAL)SLES-52507 | 10 consolesfirmware 11.40 to 13.60 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| Def Jam: VendettaSLUS-20639 | 11 consolesfirmware 12.70 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Devil May CrySLUS-20216 | 9 consolesfirmware 10.01, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Devil May Cry 3: Dante's Awakening (Special Edition)SLUS-21361 | 11 consolesfirmware 9.60 to 13.40 | Full speed at 5x, about 60 fps, 120 with frame generation. |
| Digimon Rumble Arena 2SLUS-21067 | 10 consolesfirmware 13.00 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| Digimon Rumble Arena 2 (PAL)SLES-52631 | 9 consolesfirmware 13.20, 13.60 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| Dirge of Cerberus: Final Fantasy VIISLUS-21419 | 27 consolesfirmware 9.20 to 13.42 | Full speed at 3x, about 60 fps, 120 with frame generation. |
| Disney's Tarzan: Freeride (PAL)SLES-50350 | 5 consolesfirmware 4.03, 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation or the 50 FPS patch, 100 with both. |
| Disney's Tarzan: UntamedSLUS-20076 | 6 consolesfirmware 10.01, 13.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Disney/Pixar Cars (PAL)SLES-54007 | 5 consolesfirmware 12.70, 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation or the 50/60 FPS patch, 100 with both. |
| Disney/Pixar Cars (PAL)SLES-53624 | 7 consolesfirmware 13.20, 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation (no 50 FPS patch for it yet). |
| Downhill DominationSCUS-97177 | 35 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Downhill Domination (PAL)SLES-52202 | 19 consolesfirmware 13.60 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| Dragon Ball Z: BudokaiSLUS-20591 | 12 consolesfirmware 9.60 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Dragon Ball Z: Budokai 2SLUS-20779 | 5 consolesfirmware 9.40, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Dragon Ball Z: Budokai 3SLUS-20998 | 15 consolesfirmware 10.01 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Dragon Ball Z: Budokai 3 (Collector's Edition) (PAL)SLES-53346 | 9 consolesfirmware 12.00 to 13.60 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| Dragon Ball Z: Budokai Tenkaichi (PAL)SLES-53200 | 5 consolesfirmware 13.60 | Full speed at 6x, about 25 fps; 50 with frame generation (no 50 FPS patch for it yet). |
| Dragon Ball Z: Budokai Tenkaichi 2SLUS-21441 | 6 consolesfirmware 12.60, 13.60 | Full speed at 4x, about 35 fps; frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| Dragon Ball Z: Budokai Tenkaichi 3SLUS-21678 | 73 consolesfirmware 10.00 to 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Dragon Ball Z: Budokai Tenkaichi 3 (PAL)SLES-54945 | 11 consolesfirmware 10.01, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Dragon Ball Z: Infinite WorldSLUS-21842 | 12 consolesfirmware 13.40, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Dragon Quest VIII: Journey of the Cursed KingSLUS-21207 | 7 consolesfirmware 13.40 to 13.60 | Full speed at 3x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Dragon Quest VIII: Journey of the Cursed King (PAL)SLES-53974 | 7 consolesfirmware 10.01, 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation or the 50 FPS patch, 100 with both. |
| DrakengardSLUS-20732 | 6 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| DreamWorks MadagascarSLUS-21015 | 5 consolesfirmware 12.20, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Driv3rSLUS-20587 | 12 consolesfirmware 10.60 to 13.60 | Slowdowns at 4x: full speed only 58% of the time; frame generation doesn't add frames while it's slow. |
| Driver: Parallel Lines (Limited Edition)SLUS-21399 | 5 consolesfirmware 13.00 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Driver: Parallel Lines (PAL)SLES-54027 | 5 consolesfirmware 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation or the 50/60 FPS patch, 100 with both. |
| Enter the MatrixSLUS-20454 | 6 consolesfirmware 11.00 to 13.60 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| ESPN: NFL 2K5SLUS-20919 | 6 consolesfirmware 13.60 | Full speed at 4x, about 55 fps, 120 with frame generation. |
| F1 '06 (PAL)SCES-53950 | 5 consolesfirmware 10.01, 13.60 | Full speed at 8x, about 50 fps, 100 with frame generation. |
| Family Guy: The Video GameSLUS-21560 | 6 consolesfirmware 13.42, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Fatal FrameSLUS-20388 | 5 consolesfirmware 13.42, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Fatal Frame III: The TormentedSLUS-21244 | 8 consolesfirmware 13.20, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| FIFA StreetSLUS-21147 | 6 consolesfirmware 13.20, 13.60 | Full speed at 4x, about 55 fps, 120 with frame generation. |
| FIFA Street 2SLUS-21369 | 22 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| FIFA Street 2 (PAL)SLES-53797 | 14 consolesfirmware 12.60, 13.60 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Fight Night Round 3SLUS-21383 | 5 consolesfirmware 12.40 to 13.60 | Full speed at 4x, about 55 fps, 120 with frame generation. |
| Final Fantasy XSLUS-20312 | 20 consolesfirmware 12.20 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Final Fantasy X (PAL)SCES-50490 | 5 consolesfirmware 13.60 | Mostly full speed at 4x, with dips (about 25 fps); 50 with frame generation (no 50 FPS patch for it yet). |
| Final Fantasy X-2SLUS-20672 | 5 consolesfirmware 12.40, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Final Fantasy XIISLUS-20963 | 6 consolesfirmware 10.60, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Freedom FightersSLUS-20658 | PS5 12.00 | Full speed at 6x, about 55 fps, 120 with frame generation. With the 60 FPS patch. Some drops when helicopters are on screen. |
| FuturamaSLUS-20439 | 7 consolesfirmware 13.42, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| The GetawaySCUS-97133 | 8 consolesfirmware 12.40, 13.60 | Mostly full speed at 6x, with dips (about 35 fps); frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| The Getaway (PAL)SCES-51159 | 5 consolesfirmware 13.60 | Mostly full speed at 4x, with dips (about 50 fps), 100 with frame generation. |
| The Getaway: Black MondaySCUS-97408 | 9 consolesfirmware 10.01, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| The Getaway: Black Monday (PAL)SCES-52758 | 6 consolesfirmware 9.60, 13.60 | Full speed at 8x, about 25 fps; 50 with frame generation or the 50 FPS patch, 100 with both. |
| Ghost RiderSLUS-21306 | 7 consolesfirmware 12.00, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| God HandSLUS-21503 | 30 consolesfirmware 13.00, 13.42 | Full speed at 8x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| God of WarSCUS-97399 | 128 consolesfirmware 12.70 to 13.60 | Recommended: 6x. Full speed at 8x, about 60 fps, 120 with frame generation. |
| God of War (PAL)SCES-53133 | 73 consolesfirmware 13.40 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| God of War IISCUS-97481 | 130 consolesfirmware 10.01 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| The Godfather: The GameSLUS-21385 | 6 consolesfirmware 12.40 to 13.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Gran Turismo 3: A-Spec (PAL)SCES-50294 | 11 consolesfirmware 10.01, 13.60 | Full speed at 5x, about 50 fps, 100 with frame generation. |
| Gran Turismo 3: A-Spec (PS2 Bundle)PBPX-95503 | 10 consolesfirmware 9.40 | Mostly full speed at 4x, with dips (about 60 fps), 120 with frame generation. |
| Gran Turismo 4SCUS-97328 | 16 consolesfirmware 12.70 to 13.60 | Recommended: 6x. Also set 16:9 in the game's own options. Full speed at 6x, about 60 fps, 120 with frame generation. |
| Gran Turismo 4 (Online Public Beta)SCUS-97436 | 32 consolesfirmware 11.40 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Gran Turismo 4 (PAL)SCES-51719 | 6 consolesfirmware 9.60 to 13.60 | Mostly full speed at 3x, with dips (about 50 fps), 100 with frame generation. |
| Grand Theft Auto IIISLUS-20062 | 21 consolesfirmware 12.40 to 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Grand Theft Auto: Liberty City StoriesSLUS-21423 | 23 consolesfirmware 9.60, 12.70 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. With the 60 FPS patch on the PS5 Pro: full speed at 6x, about 60 fps. |
| Grand Theft Auto: Liberty City Stories (PAL)SLES-54135 | 9 consolesfirmware 13.60 | Full speed at 2x, about 25 fps; 50 with frame generation or the 50 FPS patch, 100 with both. |
| Grand Theft Auto: San AndreasSLUS-20946 | 110 consolesfirmware 9.60 to 13.60 | Full speed at 5x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. With the 60 FPS patch, set EE cycle rate to 180% (Performance tab): it held 60 fps at 6x on the PS5 Pro. |
| Grand Theft Auto: San Andreas (PAL)SLES-52541 | 24 consolesfirmware 12.20 to 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Grand Theft Auto: Vice CitySLUS-20552 | 20 consolesfirmware 11.60, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. On the PS5 Pro at 6x the 60 FPS patch needs EE cycle rate 300% (Performance tab) to hold 60 in busy places; 180% gives 58–60 fps. |
| Grand Theft Auto: Vice City (PAL)SLES-51061 | 9 consolesfirmware 13.20, 13.60 | Full speed at 6x, about 25 fps; 50 with frame generation or the 50 FPS patch, 100 with both. |
| Grand Theft Auto: Vice City StoriesSLUS-21590 | 29 consolesfirmware 13.60 | Full speed at 6x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Grandia XtremeSLUS-20417 | 7 consolesfirmware 13.20 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Guitar Hero (PAL)SLES-54132 | 8 consolesfirmware 13.60 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Guitar Hero Encore: Rocks the '80sSLUS-21586 | 5 consolesfirmware 13.20, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Guitar Hero IISLUS-21447 | 25 consolesfirmware 12.20, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Guitar Hero III: Legends of RockSLUS-21672 | 59 consolesfirmware 4.50 to 13.60 | Full speed at 3x, about 60 fps, 120 with frame generation. |
| Guitar Hero III: Legends of Rock (PAL)SLES-54974 | 6 consolesfirmware 12.60, 13.42 | Full speed at 1x, about 50 fps, 100 with frame generation. |
| Guitar Hero: Smash HitsSLUS-21866 | PS5 10.01 | Short test at 4x: about 80% speed. Still slow in places. |
| Half-LifeSLUS-20066 | 6 consolesfirmware 11.40 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Harry Potter and the Chamber of SecretsSLUS-20576 | 8 consolesfirmware 12.02, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Harry Potter and the Philosopher's Stone (PAL)SLES-52055 | 6 consolesfirmware 12.02 to 13.60 | Full speed at 5x, about 25 fps; 50 with frame generation or the 50 FPS patch, 100 with both. |
| Harry Potter and the Prisoner of Azkaban (PAL)SLES-52440 | 10 consolesfirmware 11.20, 13.60 | Full speed at 6x, about 55 fps, 120 with frame generation. |
| Harry Potter and the Sorcerer's StoneSLUS-20826 | 6 consolesfirmware 13.00 to 13.60 | Slowdowns at 4x: full speed only 26% of the time; frame generation doesn't add frames while it's slow. |
| Haunting Ground (PAL)SLES-52877 | 10 consolesfirmware 10.01, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Hitman: Blood MoneySLUS-21108 | 5 consolesfirmware 10.01, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Hot Shots Golf Fore!SCUS-97401 | 5 consolesfirmware 13.40, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| I-NinjaSLUS-20705 | 3 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| The Incredible Hulk: Ultimate DestructionSLUS-20941 | 3 consolesfirmware 12.20, 13.00 | Slowdowns at 4x: full speed only 20% of the time; frame generation doesn't add frames while it's slow. |
| Initial D: Special Stage (Japan)SLPM-65268 | 7 consolesfirmware 7.60 to 13.42 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Jackie Chan Adventures (PAL)SCES-52412 | 8 consolesfirmware 4.03, 13.60 | Full speed at 8x, about 30 fps; 60 with frame generation or the 50/60 FPS patch, 120 with both. |
| Jak 3SCUS-97330 | 7 consolesfirmware 11.20, 13.20 | Mostly full speed at 4x, with dips (about 60 fps), 120 with frame generation. |
| Jak 3 (PAL)SCES-52460 | 5 consolesfirmware 10.20 to 13.60 | Mostly full speed at 4x, with dips (about 50 fps), 100 with frame generation. |
| Jak and Daxter: The Precursor LegacySCUS-97124 | 16 consolesfirmware 13.40, 13.60 | Full speed at 5x, about 60 fps, 120 with frame generation. |
| Jak and Daxter: The Precursor Legacy (PAL)SCES-50361 | 7 consolesfirmware 11.60 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Jak IISCUS-97265 | 6 consolesfirmware 13.60 | Mostly full speed at 4x, with dips (about 60 fps), 120 with frame generation. |
| Jak II: Renegade (PAL)SCES-51608 | 7 consolesfirmware 12.70 to 13.60 | Mostly full speed at 4x, with dips (about 50 fps), 100 with frame generation. |
| Jet Li: Rise to HonorSCUS-97279 | 13 consolesfirmware 12.70 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| KillzoneSCUS-97402 | 12 consolesfirmware 10.40, 11.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Killzone (PAL)SCES-52004 | 4 consolesfirmware 13.60 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Kingdom HeartsSLUS-20370 | 21 consolesfirmware 10.20 to 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Kingdom Hearts Final Mix (English patch)SLPS-25198 | 3 consolesfirmware 13.60 | Recommended: 6x, Cross/Circle swap patch. Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Kingdom Hearts IISLUS-21005 | 9 consolesfirmware 13.20, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| LEGO Batman: The VideogameSLUS-21785 | 5 consolesfirmware 13.60 | Full speed at 8x, about 60 fps, 120 with frame generation. Don't use the Nearest filter: cutscenes look wrong. |
| LEGO Batman: The Videogame (PAL)SLES-55135 | 4 consolesfirmware 12.40 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| LEGO Star Wars II: The Original TrilogySLUS-21409 | 5 consolesfirmware 13.40, 13.60 | Full speed at 3x, about 60 fps, 120 with frame generation. |
| LEGO Star Wars: The Video GameSLUS-21083 | 9 consolesfirmware 13.42, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| The Lord of the Rings: The Fellowship of the RingSLUS-20520 | PS5 Pro 11.40 | Recommended: 6x, 60 FPS patch. |
| The Lord of the Rings: The Return of the KingSLUS-20770 | 9 consolesfirmware 12.70 to 13.60 | Recommended: 6x, 60 FPS patch. Mostly full speed at 6x, with dips (about 40 fps); frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| The Lord of the Rings: The Return of the King (PAL)SLES-52020 | 8 consolesfirmware 13.20 to 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation or the 50 FPS patch, 100 with both. |
| The Lord of the Rings: The Two TowersSLUS-20578 | 7 consolesfirmware 11.40, 13.60 | Recommended: 6x, 60 FPS patch. Slowdowns at 4x: full speed only 57% of the time; frame generation doesn't add frames while it's slow. |
| The Lord of the Rings: The Two Towers (PAL)SLES-51252 | 5 consolesfirmware 13.20 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Madden NFL 2004SLUS-20752 | 6 consolesfirmware 12.40 to 13.60 | Mostly full speed at 6x, with dips (about 60 fps), 120 with frame generation. |
| ManhuntSLUS-20827 | 17 consolesfirmware 11.60 to 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Manhunt 2SLUS-21613 | 12 consolesfirmware 12.20, 13.60 | Full speed at 5x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Mario Kart 64 Rev 1SLUS-99999 | 9 consolesfirmware 11.20, 13.42 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| The Mark of KriSCUS-97140 | PS5 10.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Marvel Nemesis: Rise of the ImperfectsSLUS-21281 | 11 consolesfirmware 9.20 to 13.60 | Slowdowns at 4x: full speed only 57% of the time; frame generation doesn't add frames while it's slow. |
| Marvel vs. Capcom 2SLUS-20486 | 24 consolesfirmware 10.60, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Marvel: Ultimate AllianceSLUS-21374 | 9 consolesfirmware 13.60 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| The Matrix: Path of NeoSLUS-21273 | 18 consolesfirmware 4.50 to 13.42 | Full speed at 8x, about 30 fps; 60 with frame generation or Gabominated's 60 FPS patch (Get patches and cheats on the game's sheet), 120 with both. |
| The Matrix: Path of Neo (PAL)SLES-53799 | 5 consolesfirmware 13.20, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 50/60 FPS patch, 120 with both. |
| The Matrix: Path of Neo (PAL)SLES-53462 | PS5 10.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Max PayneSLUS-20230 | 13 consolesfirmware 10.20 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Maximo: Ghosts to GlorySLUS-20017 | 6 consolesfirmware 13.42, 13.60 | Full speed at 5x, about 60 fps, 120 with frame generation. |
| Medal of Honor: European AssaultSLUS-21199 | PS5 11.40 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Medal of Honor: FrontlineSLUS-20368 | 10 consolesfirmware 11.20 to 13.60 | Full speed at 4x, about 55 fps, 120 with frame generation. |
| Medal of Honor: Rising SunSLUS-20753 | 6 consolesfirmware 11.20, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Metal Gear Solid 2: Sons of LibertySLUS-20144 | 16 consolesfirmware 11.40 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Metal Gear Solid 3: Snake EaterSLUS-20915 | 10 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Metal Gear Solid 3: SubsistenceSLUS-21359 | 4 consolesfirmware 12.70, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. With the 60 FPS patch the bridge drops to 42–53 fps and some cutscenes to 35 fps. |
| Metal Slug AnthologySLUS-21550 | 15 consolesfirmware 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Metal Slug: Anthology (PAL)SLES-54677 | 13 consolesfirmware 13.00 | Full speed at 6x, about 25 fps; 50 with frame generation (no 50 FPS patch for it yet). |
| Midnight Club 3: DUB EditionSLUS-21029 | 13 consolesfirmware 13.40, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Midnight Club 3: DUB Edition RemixSLUS-21355 | 90 consolesfirmware 9.00 to 13.60 | Full speed at 8x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Midnight Club IISLUS-20209 | 12 consolesfirmware 13.20, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Mortal Kombat: ArmageddonSLUS-21410 | 8 consolesfirmware 12.70 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Mortal Kombat: Deadly AllianceSLUS-20423 | 5 consolesfirmware 13.20 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Mortal Kombat: DeceptionSLUS-20881 | 5 consolesfirmware 7.20 to 13.60 | Mostly full speed at 4x, with dips (about 60 fps), 120 with frame generation. |
| Mortal Kombat: Shaolin MonksSLUS-21087 | 52 consolesfirmware 13.00, 13.60 | Full speed at 5x, about 60 fps, 120 with frame generation. |
| Mortal Kombat: Shaolin Monks (PAL)SLES-53524 | 7 consolesfirmware 12.60, 13.00 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Naruto Shippuuden: Ultimate Ninja 5 (PAL)SLES-55605 | 14 consolesfirmware 13.20, 13.60 | Full speed at 8x, about 25 fps; 50 with frame generation (no 50 FPS patch for it yet). |
| Naruto: Ultimate Ninja 3 (PAL)SLES-55237 | 5 consolesfirmware 13.40, 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation (no 50 FPS patch for it yet). |
| NBA Live 2005SLUS-21058 | 5 consolesfirmware 12.20, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| NBA Street V3SLUS-21126 | 6 consolesfirmware 12.70, 13.60 | Full speed at 4x, about 55 fps, 120 with frame generation. |
| NBA Street Vol. 2SLUS-20651 | 21 consolesfirmware 7.61, 13.60 | Mostly full speed at 4x, with dips (about 60 fps), 120 with frame generation. |
| Need for Speed: Carbon (Collector's Edition)SLUS-21494 | 20 consolesfirmware 11.40 to 12.70 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Need for Speed: Carbon (PAL)SLES-54323 | 9 consolesfirmware 12.70 to 13.60 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Need for Speed: Carbon (PAL)SLES-54321 | PS5 10.60 | Starts; no play time recorded. |
| Need for Speed: Hot Pursuit 2SLUS-20362 | 12 consolesfirmware 13.42, 13.60 | Full speed at 8x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Need for Speed: Most WantedSLUS-21267 | 14 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Need for Speed: Most Wanted (Black Edition)SLUS-21351 | 121 consolesfirmware 7.00 to 13.60 | Recommended: 6x. Full speed at 6x, about 60 fps, 120 with frame generation. |
| Need for Speed: Most Wanted (Black Edition) (PAL)SLES-53857 | 6 consolesfirmware 12.40 | Mostly full speed at 6x, with dips (about 50 fps), 100 with frame generation. |
| Need for Speed: Most Wanted (PAL)SLES-53559 | 48 consolesfirmware 12.40, 13.60 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| Need for Speed: ProStreetSLUS-21658 | 5 consolesfirmware 13.60 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| Need for Speed: UndergroundSLUS-20811 | 48 consolesfirmware 11.60 to 13.60 | Full speed at 6x, about 35 fps; frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| Need for Speed: Underground (PAL)SLES-51967 | 17 consolesfirmware 8.40 to 13.60 | Full speed at 6x, about 25 fps; 50 with frame generation or the 50/60 FPS patch, 100 with both. |
| Need for Speed: Underground 2SLUS-21065 | 138 consolesfirmware 11.60 to 13.60 | Full speed at 6x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Need for Speed: Underground 2 (Japan)SLPM-65766 | 6 consolesfirmware 13.40 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| NFL Street 2SLUS-21118 | 10 consolesfirmware 13.40, 13.42 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| NFL Street 3SLUS-21482 | 5 consolesfirmware 13.20 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| OniSLUS-20064 | PS5 Pro 11.40 | Recommended: 4x, since 6x runs too slowly. |
| Onimusha 3: Demon SiegeSLUS-20694 | 10 consolesfirmware 6.02 to 13.60 | Mostly full speed at 6x, with dips (about 60 fps), 120 with frame generation. |
| Onimusha: WarlordsSLUS-20018 | 5 consolesfirmware 10.20 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| OokamiSLUS-21115 | 6 consolesfirmware 11.20 to 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| OutRun 2006: Coast 2 CoastSLUS-21274 | 10 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Pac-Man World 2SLUS-20224 | 5 consolesfirmware 13.20 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Pac-Man World 3SLUS-21219 | 8 consolesfirmware 13.60 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| PaRappa the Rapper 2SCUS-97167 | 6 consolesfirmware 12.40, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| PES 2009: Pro Evolution Soccer (PAL)SLES-55406 | 4 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Peter Jackson's King Kong: The Official Game of the MovieSLUS-21311 | 6 consolesfirmware 10.20, 13.60 | Full speed at 4x, about 45 fps; frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| Prince of Persia: The Sands of TimeSLUS-20743 | PS5 10.60 | Starts; no play time recorded. |
| Prince of Persia: The Sands of Time (PAL)SLES-51918 | 9 consolesfirmware 13.60 | Full speed at 6x, about 25 fps; 50 with frame generation or the 50/60 FPS patch, 100 with both. |
| Prince of Persia: The Two ThronesSLUS-21287 | 4 consolesfirmware 13.40 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Prince of Persia: Warrior WithinSLUS-21022 | PS5 10.60 | Mostly full speed at 4x, with dips: about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Prince of Persia: Warrior Within (PAL)SLES-52822 | 5 consolesfirmware 10.00 to 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation or the 50/60 FPS patch, 100 with both. |
| Pro Evolution Soccer 2011SLUS-21942 | 10 consolesfirmware 12.00 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Pro Evolution Soccer 2013SLUS-21955 | 5 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Pro Evolution Soccer 2014 (PAL)SLES-55676 | 10 consolesfirmware 13.20, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Pro Evolution Soccer 2014 (PAL)SLES-55673 | 8 consolesfirmware 13.00, 13.40 | Full speed at 8x, about 50 fps, 100 with frame generation. |
| Pro Evolution Soccer 4 (PAL)SLES-52760 | 6 consolesfirmware 11.60 to 13.60 | Full speed at 8x, about 50 fps, 100 with frame generation. |
| Pro Evolution Soccer 6 (PAL)SLES-54203 | 25 consolesfirmware 8.00 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Pro Evolution Soccer 6 (PAL)SLES-54362 | 12 consolesfirmware 13.60 | Full speed at 4x, about 50 fps, 100 with frame generation. |
| The PunisherSLUS-20864 | 20 consolesfirmware 11.20 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Radiata StoriesSLUS-21262 | 7 consolesfirmware 12.20 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| RatatouilleSLUS-21541 | 8 consolesfirmware 7.00 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Ratchet & ClankSCUS-97199 | 34 consolesfirmware 11.60 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Ratchet & Clank (PAL)SCES-50916 | 13 consolesfirmware 11.60 to 13.60 | Recommended: 6x. Mostly full speed at 4x, with dips (about 50 fps), 100 with frame generation. PS5SX2 has built-in widescreen for this disc. |
| Ratchet & Clank 2: Going CommandoSCUS-97268 | 9 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Ratchet & Clank 2: Locked and Loaded (PAL)SCES-51607 | 16 consolesfirmware 11.60 to 13.60 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| Ratchet & Clank 3SCUS-97353 | 10 consolesfirmware 10.60, 13.60 | Recommended: 6x. Full speed at 6x, about 60 fps, 120 with frame generation. |
| Ratchet & Clank 3 (PAL)SCES-52456 | 8 consolesfirmware 12.02 to 13.60 | Mostly full speed at 4x, with dips (about 40 fps); frame generation needs a steady 25 or 50 fps, which this game doesn't keep. |
| Ratchet: DeadlockedSCUS-97465 | 10 consolesfirmware 12.40 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Ratchet: Gladiator (PAL)SCES-53285 | 5 consolesfirmware 11.60, 13.60 | Mostly full speed at 6x, with dips (about 50 fps), 100 with frame generation. |
| Rayman 2: RevolutionSLUS-20138 | PS5 12.00 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Rayman 3: Hoodlum HavocSLUS-20601 | 4 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Rayman ArenaSLUS-20272 | PS5 12.00 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Rayman Revolution (PAL)SLES-50044 | 6 consolesfirmware 10.20 to 13.60 | Full speed at 8x, about 25 fps; 50 with frame generation or the 50 FPS patch, 100 with both. |
| Rayman: Raving RabbidsSLUS-21576 | PS5 12.00 | Full speed at 4x, about 55 fps, 120 with frame generation. |
| Red Dead RevolverSLUS-20500 | PS5 10.01 | Full speed at 4x, about 60 fps with the Force 60FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Resident Evil 4SLUS-21134 | 16 consolesfirmware 12.70, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or Gabominated's 60 FPS patch (Get patches and cheats on the game's sheet), 120 with both. |
| Resident Evil 4 (PAL)SLES-53702 | 20 consolesfirmware 13.20 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Resident Evil Outbreak: File #2SLUS-20984 | 5 consolesfirmware 10.20 to 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Resident Evil: CODE Veronica XSLUS-20184 | 15 consolesfirmware 13.42, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Resident Evil: CODE Veronica X (PAL)SLES-50306 | 5 consolesfirmware 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation (no 50 FPS patch for it yet). |
| Resident Evil: Dead AimSLUS-20669 | 9 consolesfirmware 13.00, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Resident Evil: OutbreakSLUS-20765 | 5 consolesfirmware 13.00, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or Gabominated's 60 FPS patch (Get patches and cheats on the game's sheet), 120 with both. |
| The Rise of the KasaiSCUS-97416 | PS5 10.60 | Full speed at 4x, about 55 fps, 120 with frame generation. |
| Rule of RoseSLUS-21448 | 14 consolesfirmware 9.60 to 13.60 | Full speed at 5x, about 30 fps; 60 with frame generation or Gabominated's 60 FPS patch (Get patches and cheats on the game's sheet), 120 with both. |
| Runabout 3: Neo Age (PAL)SLES-51223 | PS5 10.01 | Full speed at 6x, about 25 fps; 50 with frame generation (no 50 FPS patch for it yet). |
| Saint Seiya: Meiou Hades Juunikyuu Hen (Japan)SLPS-25744 | 6 consolesfirmware 13.60 | Full speed at 5x, about 60 fps, 120 with frame generation. |
| Scarface: The World Is YoursSLUS-21111 | 27 consolesfirmware 10.20 to 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Scarface: The World Is Yours (PAL)SLES-54182 | PS5 10.60 | Short test at 4x: about 60% speed. A fix for its graphics code came after the test and hasn't been re-tested. |
| Shadow Hearts: CovenantSLUS-21041 | 6 consolesfirmware 13.42, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Shadow of the ColossusSCUS-97472 | 26 consolesfirmware 11.20 to 13.60 | Mostly full speed at 4x, with dips (about 60 fps), 120 with frame generation. On the PS5 Pro with tuned settings (EE clock 180%, Instant DMA, fast MIN/MAX, clamp none) it reached 53–55 fps at 5x and 6x. |
| Shadow the HedgehogSLUS-21261 | 10 consolesfirmware 12.40 to 13.60 | Full speed at 8x, about 40 fps; frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| ShellShock: Nam '67SLUS-20828 | PS5 10.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. A fix for its graphics code came after the test and hasn't been re-tested. |
| Shin Megami Tensei: Persona 3 FESSLUS-21621 | 6 consolesfirmware 12.70 to 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| ShinobiSLUS-20459 | 5 consolesfirmware 13.20, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Shrek 2SLUS-20745 | 5 consolesfirmware 12.70, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Silent Hill 2SLUS-20228 | 23 consolesfirmware 13.42, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Silent Hill 2: Director's Cut (PAL)SLES-51156 | 10 consolesfirmware 12.70, 13.60 | Full speed at 6x, about 25 fps; 50 with frame generation or the 50 FPS patch, 100 with both. |
| Silent Hill 3SLUS-20622 | 29 consolesfirmware 13.00, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Silent Hill 4: The RoomSLUS-20873 | 7 consolesfirmware 9.60, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or Gabominated's 60 FPS patch (Get patches and cheats on the game's sheet), 120 with both. |
| Silent Hill: OriginsSLUS-21731 | 17 consolesfirmware 13.00, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Silent Hill: Shattered MemoriesSLUS-21899 | 7 consolesfirmware 10.60 to 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| The Simpsons GameSLUS-21665 | 6 consolesfirmware 13.60 | Full speed at 6x, about 55 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| The Simpsons: Hit & RunSLUS-20624 | 71 consolesfirmware 11.60 to 13.60 | Full speed at 5x, about 55 fps, 120 with frame generation. |
| The Simpsons: Hit & Run (PAL)SLES-51897 | 23 consolesfirmware 12.60 to 13.60 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| The Simpsons: Road RageSLUS-20305 | 8 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| The Sims 2 (PAL)SLES-53718 | 7 consolesfirmware 13.42, 13.60 | Full speed at 4x, about 50 fps with the 50 FPS patch (25 without); 50 with frame generation instead of the patch, 100 with both. |
| SLUS_219.78.DBZBT4B14REV2SLUS-21978 | 45 consolesfirmware 12.60, 13.60 | Full speed at 8x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Sly 2: Band of ThievesSCUS-97316 | 8 consolesfirmware 12.60, 13.60 | Slowdowns at 3x: full speed only 44% of the time; frame generation doesn't add frames while it's slow. |
| Sly Cooper and the Thievius RaccoonusSCUS-97198 | 24 consolesfirmware 12.60, 13.60 | Mostly full speed at 4x, with dips (about 60 fps), 120 with frame generation. |
| Sly Raccoon (PAL)SCES-50917 | 5 consolesfirmware 12.00, 13.60 | Full speed at 6x, about 50 fps, 100 with frame generation. |
| SOCOM II: U.S. Navy SEALsSCUS-97275 | 7 consolesfirmware 12.02 to 13.60 | Recommended: 6x, online (see Online play). Full speed at 5x, about 40 fps; frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| Sonic Gems Collection (PAL)SLES-53350 | PS5 12.00 | Slowdowns at 4x (about 90% speed); frame generation doesn't add frames while it's slow. |
| Sonic HeroesSLUS-20718 | 12 consolesfirmware 13.20, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Sonic Mega Collection PlusSLUS-20917 | 10 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Sonic RidersSLUS-21331 | 5 consolesfirmware 13.40, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Sonic Unleashed (PAL)SLES-55380 | 6 consolesfirmware 12.70, 13.60 | Full speed at 4x, about 25 fps; 50 with frame generation or the 50/60 FPS patch, 100 with both. |
| SoulCalibur IISLUS-20643 | 10 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| SoulCalibur IIISLUS-21216 | 7 consolesfirmware 10.20, 13.20 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Spartan: Total Warrior (PAL)SLES-53393 | 7 consolesfirmware 10.01, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Spider-ManSLUS-20336 | 7 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Spider-Man 2SLUS-20776 | 23 consolesfirmware 9.00, 13.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Spider-Man 3SLUS-21552 | 5 consolesfirmware 12.70 to 13.60 | Mostly full speed at 4x, with dips (about 60 fps), 120 with frame generation. |
| SSX 3SLUS-20772 | 14 consolesfirmware 12.60, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| SSX TrickySLUS-20326 | 15 consolesfirmware 8.00, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Star Wars: BattlefrontSLUS-20898 | 7 consolesfirmware 11.60, 12.00 | Full speed at 4x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Star Wars: Episode III - Revenge of the SithSLUS-21143 | 6 consolesfirmware 9.60, 12.70 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| The SufferingSLUS-20636 | 5 consolesfirmware 9.20 to 13.42 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| Tales of the AbyssSLUS-21386 | 9 consolesfirmware 13.42, 13.60 | Full speed at 4x, about 35 fps; frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| Teenage Mutant Ninja TurtlesSLUS-20716 | 5 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Teenage Mutant Ninja Turtles (2007)SLUS-21595 | PS5 12.00 | Full speed at 6x, about 60 fps, 120 with frame generation. A crash at first start on firmware 12.00 has been fixed. |
| Tekken 4SLUS-20328 | 16 consolesfirmware 13.00 to 13.40 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Tekken 4 (PAL)SCES-50878 | 7 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Tekken 5SLUS-21059 | 46 consolesfirmware 10.01 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Tekken 5 (PAL)SCES-53202 | 24 consolesfirmware 10.40, 13.60 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| Tekken Tag TournamentSLUS-20001 | 19 consolesfirmware 12.00 to 13.60 | Slowdowns at 4x: full speed only 14% of the time; frame generation doesn't add frames while it's slow. |
| Tekken Tag Tournament (PAL)SCES-50001 | 6 consolesfirmware 13.42 | Full speed at 5x, about 50 fps, 100 with frame generation. |
| Tenchu: Fatal ShadowsSLUS-21129 | PS5 10.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Tenchu: Wrath of HeavenSLUS-20397 | 6 consolesfirmware 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Test Drive UnlimitedSLUS-21490 | PS5 12.00 | Full speed at 6x, about 60 fps, 120 with frame generation. Slowdowns at the start, probably shaders compiling. |
| Test Drive: Eve of DestructionSLUS-20910 | PS5 12.00 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Tim Burton's The Nightmare Before Christmas: Oogie's Reveng (PAL)SLES-53192 | 7 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| TimeSplitters 2SLUS-20314 | 5 consolesfirmware 12.70 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Tom & Jerry: War of the WhiskersSLUS-20355 | 13 consolesfirmware 13.42, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Tom Clancy's Rainbow Six: Lockdown (PAL)SLES-53104 | PS5 10.60 | Mostly full speed at 4x, with dips (about 30 fps); 60 with frame generation (no 60 FPS patch for it yet). |
| Tom Clancy's Splinter Cell: Chaos Theory (PAL)SLES-53287 | PS5 10.60 | Full speed at 4x, about 45 fps; frame generation needs a steady 25 or 50 fps, which this game doesn't keep. |
| Tom Clancy's Splinter Cell: Double Agent (PAL)SLES-53826 | PS5 10.60 | Full speed at 4x, about 40 fps; frame generation needs a steady 25 or 50 fps, which this game doesn't keep. |
| Tom Clancy's Splinter Cell: Pandora TomorrowSLUS-20958 | PS5 10.60 | Full speed at 4x, about 35 fps; frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| Tony Hawk's Pro Skater 3SLUS-20013 | 14 consolesfirmware 13.20, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Tony Hawk's Pro Skater 4SLUS-20504 | 7 consolesfirmware 13.20, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Tony Hawk's Project 8SLUS-21444 | PS5 10.01 | Full speed at 4x, about 60 fps, 120 with frame generation. With its 60 FPS patch. |
| Tony Hawk's UndergroundSLUS-20731 | 8 consolesfirmware 5.50, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Tony Hawk's Underground 2SLUS-20965 | 15 consolesfirmware 7.00 to 13.20 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| Transformers (2004)SLUS-20668 | 6 consolesfirmware 12.70, 13.60 | Slowdowns at 4x: full speed only 19% of the time; frame generation doesn't add frames while it's slow. |
| True Crime: New York CitySLUS-21106 | 9 consolesfirmware 13.40, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| True Crime: Streets of LASLUS-20550 | 13 consolesfirmware 13.42, 13.60 | Full speed at 4x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Turok: EvolutionSLUS-20333 | 5 consolesfirmware 13.00 to 13.60 | Full speed at 4x, about 55 fps, 120 with frame generation. |
| Twisted Metal: BlackSCUS-97101 | 10 consolesfirmware 7.61 to 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Ultimate Spider-ManSLUS-20870 | 10 consolesfirmware 13.42 | Mostly full speed at 4x, with dips (about 30 fps); 60 with frame generation or the 60 FPS patch, 120 with both. |
| Ultimate Spider-Man (Limited Edition)SLUS-21285 | 16 consolesfirmware 12.02 to 13.60 | Full speed at 5x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Urban Chaos: Riot ResponseSLUS-21390 | 5 consolesfirmware 10.01 to 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation or the 60 FPS patch, 120 with both. |
| Urban ReignSLUS-21209 | 13 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Valkyrie Profile 2: SilmeriaSLUS-21452 | 7 consolesfirmware 12.02 to 13.60 | Mostly full speed at 4x, with dips (about 60 fps), 120 with frame generation. |
| Virtua Tennis 2 (PAL)SLES-51232 | 5 consolesfirmware 11.60, 13.20 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| The WarriorsSLUS-21215 | 15 consolesfirmware 12.02, 13.60 | Full speed at 8x, about 30 fps; 60 with frame generation or Gabominated's 60 FPS BETA patch (Get patches and cheats on the game's sheet), 120 with both. |
| The Warriors (PAL)SLES-53443 | 8 consolesfirmware 11.60, 13.60 | Full speed at 2x, about 25 fps; 50 with frame generation (no 50 FPS patch for it yet). |
| World Soccer Winning Eleven 10 (Japan)SLPM-66374 | 15 consolesfirmware 13.00 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| WWE SmackDown! Here Comes the PainSLUS-20787 | 36 consolesfirmware 12.40, 12.70 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| WWE SmackDown! Shut Your MouthSLUS-20483 | 12 consolesfirmware 12.40, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| WWE SmackDown! vs. RAWSLUS-21060 | 7 consolesfirmware 13.40, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| WWE SmackDown! vs. RAW 2006SLUS-21286 | 8 consolesfirmware 4.50 to 13.42 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| WWE SmackDown! vs. RAW 2007SLUS-21427 | 9 consolesfirmware 10.20, 13.60 | Full speed at 8x, about 60 fps, 120 with frame generation. |
| WWE SmackDown! vs. Raw 2011SLUS-21939 | 14 consolesfirmware 13.20 to 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| The X-Files: Resist or ServeSLUS-20179 | PS5 12.00 | Short test at 4x: full speed, about 30 fps; 60 with frame generation or Gabominated's 60 FPS patch (Get patches and cheats on the game's sheet), 120 with both. |
| X-Men LegendsSLUS-20656 | 5 consolesfirmware 12.40, 13.60 | Full speed at 6x, about 60 fps, 120 with frame generation. |
| X-Men Legends II: Rise of ApocalypseSLUS-21138 | 3 consolesfirmware 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| X-Men Origins: WolverineSLUS-21880 | 7 consolesfirmware 12.40, 13.42 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| X-Men: Next DimensionSLUS-20279 | PS5 12.00 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| X-Men: The Official GameSLUS-21107 | PS5 12.00 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without); 60 with frame generation instead of the patch, 120 with both. |
| X2: Wolverine's RevengeSLUS-20337 | 3 consolesfirmware 12.20, 13.60 | Full speed at 4x, about 35 fps; frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| Xenosaga Episode I: Der Wille zur MachtSLUS-20469 | 18 consolesfirmware 13.00 to 13.60 | Full speed at 6x, about 40 fps; frame generation needs a steady 30 or 60 fps, which this game doesn't keep. |
| Xenosaga Episode III: Also Sprach ZarathustraSLUS-21389 | 5 consolesfirmware 12.70 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Yu-Gi-Oh! Capsule Monster ColiseumSLUS-20940 | PS5 12.00 | Full speed at 4x, about 60 fps, 120 with frame generation. |
| Yu-Gi-Oh! The Duelists of the RosesSLUS-20515 | 12 consolesfirmware 13.00, 13.60 | Full speed at 6x, about 30 fps; 60 with frame generation (no 60 FPS patch for it yet). |
| Zone of the EndersSLUS-20148 | 5 consolesfirmware 10.20, 13.60 | Full speed at 4x, about 60 fps, 120 with frame generation. |