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High-end React Native animations built with Skia and Reanimated. Four fresh drops every month.
Developer toolsTypeScript · JavaScriptGitHub @ImCitizen13OnlineOwner unconfirmed
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Production-grade React Native animation demos, built with Skia, Reanimated and WebGPU. Four new demos every month. MIT licensed. Free, forever. Clone them. Learn from them. Ship them.
Taken from the repository README
Loading the full README.
Read the full README ↗Production-grade React Native animation demos, built with Skia, Reanimated and WebGPU.
Four new demos every month. MIT licensed. Free, forever.
Clone them. Learn from them. Ship them.
⭐ Star the repo to catch the monthly drops.
| Demo | Preview | Description |
|---|---|---|
| Wabi & More | Interactive prism bubble with gesture-driven reveals, split-flap text, and particle effects | |
| Ripple Effect | Touch-reactive ripple shader with customizable colors | |
| Scale Flip Card | Card component that expands into a fullscreen portal with 3D flip animation | |
| Text Flyin | Kinetic text animation with staggered character fly-in effect | |
| Liquid Metal | Skia shader component with animated liquid metal effects and customizable colors | |
| Live Border Card | Animated glowing borders with rotating color gradients and customizable glow effects | |
| Pull To Refresh | Gesture-driven pull-to-refresh with a three-stage animation, switchable iOS/Android layout models, and a sticky Threads-style glyph header driven by the same lifecycle | |
| Gargantua TypeGPU | A full-screen WebGPU experience built with Expo Router, and TypeGPU | |
| Soap Film | — | Animated soap-film iridescence you can disturb by dragging, with the thickness field and its color mapping kept as separate stages |
| Liquid Bubble Live | — | One draggable, pinchable glass bubble that refracts bouncing images live through a Skia backdrop shader |
| Liquid Bubble Interaction | — | A trigger bubble that blooms the greeting into four labelled glass bubbles that float and bounce in a single shader pass |
| Black Hole Text | — | A Skia atlas driven by a UI-thread worklet, moving a growing number of particles on simple Kepler orbits |
| Black Hole GPU | — | Three demos of a WebGPU black-hole vortex: compute shaders move huge particle counts, snapshotting any wrapped view and swallowing it |
| Skia + WebGPU Vortex | — | Skia content drawn straight into a WebGPU canvas and swallowed by the vortex, zero-copy because both run on the same Dawn device |
git clone https://github.com/ImCitizen13/quattro4maggi.git
cd quattro4maggi
bun install
bun run start
src/
├── app/ # Expo Router routes
│ ├── index.tsx # Home gallery
│ └── [demo-name]/ # Individual demo routes
├── components/ # Demo-specific components
│ └── [demo-name]/
├── hooks/
└── lib/
├── animations/ # Animation constants
└── shaders/ # Skia shader definitions
assets/
├── demos/ # Preview captures
└── videos/
Most React Native animations look good in isolation and fall apart in a real app.
Each demo has a written breakdown covering how it works, what runs on the UI thread and why, and how to adapt the pattern to your own codebase.
Read them at quattro4maggi.com — free, no signup.
Built by Mohamed Eltohamy — open for remote contract and part-time work.
meltohamy.dev · [email protected]
MIT — use freely in your projects. A star or mention is appreciated!