claude-video-effects
51 video effects for Claude Code: drop in a talking-head clip, type /effects orbit. Face tracking, behind-your-head layers. By @vibha.in.progress
A web-streaming radio player for Godot 4. Compatible with desktop, mobile, and web!
PluginsPython · GDScriptGitHub @kirbycopeOnlineOwner unconfirmed
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Loading the full README. The saved excerpt is shown below.
Internet radio in Godot: stations as resources, a 3D player node and a radial station picker.
Read the full documentation, which ships with the addon so it is
there however you installed it.
It uses the layout the Godot Asset Library expects, so it is both the addon and a
project you can open and edit it in:Read the full README ↗Internet radio in Godot: stations as resources, a 3D player node and a radial station picker.
Read the full documentation, which ships with the addon so it is there however you installed it.
It uses the layout the Godot Asset Library expects, so it is both the addon and a project you can open and edit it in:
project.godot the demo project, which is this repository
addons/radi_ot/ the addon itself
addons/gut/ the test runner
addons/gut/ is not committed, and neither is any other addon the manifest in tools/addons.json names:
python tools/pull_addons.py fetches them after cloning, pinned to the commits in tools/addons.lock.json,
and CI runs the same pull before the tests. GUT is a third-party entry, taken from its release tag and never
pushed to.
Clone it, open project.godot in Godot, and run the demo scene. The addon is mounted at
res://addons/radi_ot/ exactly as it is in a game, so it is edited in place with nothing copied
anywhere first. Installing through the Asset Library takes addons/ and skips the root
project.godot as a conflict, which is why that file can live here harmlessly.
Copy addons/radi_ot/ into your project's addons/. See the
addon's README for what it needs and how to use it.