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An open foundation for Reality-Oriented Computing. Describe reality. Compute understanding. Project experience.
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Open foundation for Reality-Oriented Computing.
Translation pending
Taken from the repository README
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Reality Architecture is an open foundation for building software as living worlds instead of screens around data.
It is the early public foundation for Reality-Oriented Computing: a way of describing reality, computing understanding, and projecting experience through world-aware systems.
Reality Architecture is currently published by Architech Forge. The long-term intent is for Reality Architecture to become its own dedicated platform/company and steward the category, standards, and ecosystem.
Reality Architecture is a public foundation for a new class of software:Read the full README ↗Reality Architecture is an open foundation for building software as living worlds instead of screens around data.
It is the early public foundation for Reality-Oriented Computing: a way of describing reality, computing understanding, and projecting experience through world-aware systems.
Describe reality.
Compute understanding.
Project experience.
Reality Architecture is currently published by Architech Forge. The long-term intent is for Reality Architecture to become its own dedicated platform/company and steward the category, standards, and ecosystem.
Reality Architecture is a public foundation for a new class of software:
Reality Architecture is not another app framework, chat interface, dashboard system, or AI wrapper.
It is a foundation for world-oriented, reality-aware software.
Reality Architecture
↓
Reality-Oriented Computing
↓
World Graph Engine
↓
World Runtime
↓
Spatial Living Interface
↓
Applications
The philosophy and category.
Reality-Oriented Computing replaces the default software model of pages, screens, dashboards, and generic components with worlds, entities, laws, objectives, candidate states, and projections.
The computational substrate.
The World Graph Engine represents worlds as structured, temporal, traceable graphs of entities, aspects, relationships, laws, events, snapshots, diffs, traversals, and traces.
The public interaction protocol.
WIL defines how actors, humans, agents, runtimes, and applications request observation, simulation, commitment, explanation, traversal, and projection.
The human-authorable language for declaring worlds.
WDL compiles into canonical runtime structures. The runtime does not execute raw WDL.
The compiler-internal representation.
WIR is intentionally unstable and should not be treated as a public application interface.
The projection layer.
SLI turns world truth and runtime state into living experiences without making the renderer the source of truth.
WDL Source
↓
WIL Semantic Operations
↓
World Compiler
↓
WIR
↓
Optimized WIR
↓
Executable World
↓
WGE Runtime
↓
SLI Projection
↓
Renderer / Application
types
↓
schema
↓
kernel
↓
graph
↓
runtime
↓
compiler
↓
projection
↓
applications
Runtime truth flows downward into projection. Projection and rendering must not mutate truth directly.
This repository contains a working reference implementation of the full stack — 23 packages built in Codex order, from the WIL protocol through the SLI projection engines, with compliance suites and an end-to-end demo.
pnpm install
pnpm build # 23 packages in Codex dependency order
pnpm test # unit + e2e suites
pnpm compliance # the executable compliance gate + machine-readable report
pnpm demo # the First End-To-End Demo: simulate → law-check → commit → project
The demo runs the complete loop on the reference Family Style World: a candidate plan is drafted in simulation, a World Law rejects the premature merge, explicit acceptance turns the interaction into a Commit through the interaction bridge, Reality advances with a traceable diff, and the experience recomposes — then the system answers what changed, why, who caused it, what was simulated, what became Reality, and why it is visible now.
Deferred capabilities (federation, replay, incremental compilation, compiler plugins, version negotiation) are declared as visible skips in the compliance report — never hidden.
This repository is intended to contain the public Reality Architecture foundation:
This repository should not include private product code or commercial moat.
Do not include:
Reality Architecture is the open foundation. Private products remain private.
Reality Architecture is early and evolving.
The Codex currently covers a substantial foundation, including volumes in the 800–2500 range. That is enough to publish as an early public foundation if the repository has been cleaned of private code, secrets, proprietary prompts, and product-specific moat.
Recommended initial public status:
Status: Early Public Foundation
Stability: Draft / Pre-1.0
Audience: developers, designers, researchers, system builders
Use: study, experimentation, contribution, reference implementation
Reality Architecture should remain:
Reality Architecture is currently owned and published by Architech Forge.
Planned future stewardship:
Architech Forge
early creator / publisher / incubator
Reality Architecture
future dedicated company / platform steward / category owner
Brand names, logos, marks, and certification language are reserved. See TRADEMARKS.md.
Code is licensed under the Apache License 2.0. See LICENSE.
Documentation, diagrams, and written specifications are intended to be shared under Creative Commons Attribution 4.0 International unless otherwise noted. See DOCS-LICENSE.md.
Trademarks are not granted by either license.
Please do not open public issues containing secrets, credentials, private user data, or exploitable security details.
See SECURITY.md.
Run the release checklist:
The most important rule:
Open-source the foundation.
Do not accidentally open-source the moat.