ultratears
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Play Rise of the Half Moon free in your browser. Match moon phases, form full moons and build lunar cycles to outscore the Half Moon. A fan-made remake of the Google Doodle game, with a daily challeng
GamesTypeScript · CSSGitHub @nahyun27OnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
No updates detected yet. GitHub releases will appear here.
🌙 Strategic card game based on moon phases - Battle the Half Moon in cosmic card combat
Translation pending
Loading the full README.
Read the full README ↗Strategic moon phase card game - Battle the Half Moon
A card game where you connect moon phases to score points. Match same phases, create lunar cycles, and outsmart your opponent!
This project is a clone coding of the Google Doodle Moon game.
I am a big fan of the Google Doodle Moon game, so I decided to recreate it myself.
Original game:
https://doodles.google/doodle/rise-of-the-half-moon/
Take turns placing moon phase cards from your hand onto the star map. Tap a card, then tap an empty spot (or drag it there on desktop).
1. Phase Pair (1 point)
2. Full Moon Pair (2 points)
3. Lunar Cycle (N points)
Stars depend on how much you win by, scaled to the board size:
| Rating | Winning margin |
|---|---|
| ★ | any win |
| ★★ | a third of the board's spots or more |
| ★★★ | two thirds of the board's spots or more |
For example, on March's 9-spot board you need to win by 3 for ★★ and by 6 for ★★★.
npm install
npm run dev
Then open http://localhost:3000.
app/ Page, game state and turn logic
components/ Screens (start, intro, tutorial, records) and moon cards
components/game Board, player panels, pause menu and result screen
components/ui Shared buttons, modal, icons and background
constants/ Level layouts and theme colors
utils/ Scoring, AI, sounds, records and daily challenge
Connect the cosmos, one phase at a time 🌙