BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Play a retro 16-bit fighting game with AI-generated characters in your browser
AI summary · website and README
GamesHTML · JavaScriptGitHub @triftanOnlineOwner unconfirmed
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A retro 16-bit style fighting game in a single HTML file with no build step. Sprites and worlds are AI-generated pixel art embedded in the file; music and the announcer are synthesized in code, and hit sound effects are real CC0 samples with a synthesized fallback.
Open index.html in any modern browser (desktop or phone) and play.
Power scales damage and knockback, speed scales walk speed, tech shortens recovery. On top of that every fighter has
their own walk and back-walk speed, jump height and arc, dash speed, hurtbox width and weight (KITS in index.html).Read the full README ↗The full README is unavailable right now. Read it at the original link. The saved excerpt is shown below.
A retro 16-bit style fighting game in a single HTML file with no build step. Sprites and worlds are AI-generated pixel art embedded in the file; music and the announcer are synthesized in code, and hit sound effects are real CC0 samples with a synthesized fallback.
Open index.html in any modern browser (desktop or phone) and play.
Power scales damage and knockback, speed scales walk speed, tech shortens recovery. On top of that every fighter has
their own walk and back-walk speed, jump height and arc, dash speed, hurtbox width and weight (KITS in index.html).Read the full README ↗