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Skylark: a browser flight simulator. Fly an F-15, a Eurofighter Typhoon, a Boeing 757 or a B-52 from a huge military airbase next to a destructible city, with other players online.
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Skylark: a browser flight simulator (F-15C and Boeing 757 over a destructible city)
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Taken from the repository README
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Read the full README ↗A browser flight simulator: fly an F-15C, a Eurofighter Typhoon, a Sukhoi Su-30SM, an A-10C Thunderbolt II, a Boeing 757-200, a Boeing 747-8, Concorde, a B-52H or an AC-130J Ghostrider gunship from a huge military airbase next to a destructible city.
Open index.html through any static web server. All nine aircraft models (*.gltf.json) were built in Blender; the A-10, 747-8, AC-130J, Su-30SM and Concorde rebuild with blender --background --python a10/build_a10.py -- A10.gltf.json, blender --background --python b747/build_b747.py -- B747.gltf.json, blender --background --python ac130/build_ac130.py -- AC130.gltf.json, blender --background --python su30/build_su30.py -- SU30.gltf.json and blender --background --python concorde/build_concorde.py -- CONCORDE.gltf.json.
Everyone who has the page open flies in the same world under a callsign picked on the first visit (click the player count to change it). There is no server: the pages connect to each other directly over WebRTC with Trystero, finding each other through public Nostr relays. Players whose networks block direct connections (mobile data, school or office Wi-Fi) go through a Metered TURN relay; its API key is in the page, so its usage limit is set in Metered. Players see each other's aircraft with name tags. Bomb, shell and crash blasts, cannon hits and nuclear blasts happen in everyone's copy of the city. A player who joins late catches up on the damage from someone already there.