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Play a turn-based monster battle game using only your voice
AI summary · README
GamesTypeScript · JavaScriptGitHub @TarunMhanta30OnlineOwner unconfirmed
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Spellshout
A monster battle game you play with your voice, powered by Wispr Flow.
▶ Play live: https://spellshout.vercel.app/
🎬 Demo video: https://youtu.be/XnxLfI9uOrM
What is it?
Spellshout is a turn-based monster battle game where every action is spoken: choosing creatures, casting spells, switching, guarding, picking rewards and rematching. No keyboard, mouse or controller is needed during play, so people who can't comfortably use them can play too.Read the full README ↗A monster battle game you play with your voice, powered by Wispr Flow.
▶ Play live: https://spellshout.vercel.app/ 🎬 Demo video: https://youtu.be/XnxLfI9uOrM
Spellshout is a turn-based monster battle game where every action is spoken: choosing creatures, casting spells, switching, guarding, picking rewards and rematching. No keyboard, mouse or controller is needed during play, so people who can't comfortably use them can play too.
Voice commands: spell names · "switch to [creature]" · "guard" · reward names · "help" · "skip" · "mute" / "sound on" · "whisper mode" / "chrome mode" · "rematch"
| Creature | Element | Attacks | Mega | Heal |
|---|---|---|---|---|
| Blaze | Fire | Fire Punch, Hot Rock, Smoke Bomb, Lava Kick | Sun Strike | Warm Glow |
| Aqua | Water | Water Gun, Ice Ball, Rain Drop, Bubble Shot | Big Wave | Fresh Spring |
| Grove | Nature | Leaf Blade, Root Grab, Thorn Shot, Vine Whip | Earth Quake | Flower Bloom |
| Ghost | Shadow | Dark Claw, Night Bite, Moon Slash, Shadow Kick | Black Hole | Deep Sleep |
TypeScript · Phaser 3 · Vite · Web Speech API · Web Audio API (all sound effects generated in code) · Vercel
Requires Node.js 20 or newer. Run npm install, then npm run dev, and open the local URL in Chrome.
src/voice/ — Web Speech API and Wispr Flow input, transcript routingsrc/audio/ — microphone loudness, calibration, and sound effectssrc/matcher/ — phonetic spell and command matchingsrc/scenes/ — Phaser scenes for game flow (title, select, calibration, battle)src/data/ — roster, damage, power, and ultimate rulessrc/effects/ — visual battle effectssrc/animations/ — sprite animation helperssrc/sprites/ — creature sprite constructionpublic/assets/ — logo, creature, and arena artscripts/ — asset conversion and module test scripts