Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Describe a character, pick a moveset, and let AI generate game-ready animations. Upload your own art or create from scratch. Export to Unity, Godot, or GameMaker in one click.
GamesTypeScript · JavaScriptGitHub @GAlbanese09OnlineOwner unconfirmed
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AI-powered pixel art sprite sheet generator. Upload or generate characters → animate → export game-ready sheets for Unity, Godot, GameMaker, RPG Maker.
Translation pending
Taken from the repository README
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Read the full README ↗AI-powered pixel art sprite sheet generator. Generate characters from text → animate → slice → preview → export game-ready sheets for Unity, Godot, GameMaker, RPG Maker.
Status: Live in production · Active development · Real customers brewing daily
🌐 spritebrew.com — Try it now (free account = 5 generation tokens to start)
SpriteBrew is a web-based tool for indie game developers that combines traditional sprite sheet workflows with AI-powered generation. Create new characters from text descriptions across 21 visual styles, animate existing pixel art, preview animations with full keyboard controls, and export to every major game engine — all in one place.
Free tools (no account needed): Upload & Slice, Animation Preview, Multi-Engine Export, Pixel Editor, Pixel-Perfect Resizer.
AI features (free account, token-based): Text-to-Sprite Generation across 21 styles, Animate My Character. Free signup bonus + daily login rewards. Token packs start at $4.99 for users who want more.
Describe a character in plain text and pick from 21 visual styles across 5 categories: characters (Pro Fantasy, Sci-fi, Horror, Painterly, Simple, Default, Top Down, Platformer), tiles (Isometric, Hexagonal, Spritesheet, Dungeon Map), UI elements (Typography, FPS Weapon, Skill / Spell Icon, UI Panel, Inventory Items), and animation styles (4-Angle Walking, Walking & Idle, Small Sprites, VFX Effects, Custom Animation, 8-Direction Rotation). Each style has its own tier (Fast / Plus / Pro / Animation) with token cost scaled to model complexity. Powered by Retro Diffusion's pixel art models via direct API.
Tap the ⤢ icon on any style card to open a carousel showing what each style actually produces — 2-5 curated examples per style. Pick what you actually want, not what you think a style means by name. "Use this style →" in the lightbox toolbar selects + closes in one click.
The "Remove background" control sits on the sticky generate bar — always visible during the entire generation flow. Defaults intelligently per style category (on for characters, off for tiles). Toggle off to keep environmental detail in your generations.
Upload your existing pixel art character and generate animation frames from it. Walk cycles, idle loops, attacks, jumps, crouches, subtle motion, and custom actions — the AI preserves your character's appearance while creating smooth motion. Smart animation padding ensures weapons and motion aren't clipped.
Drop any character image and SpriteBrew handles the rest: contour-based sprite detection, smart cropping, background removal with adjustable tolerance, and pixel-perfect resize to 64×64. Before/after preview with one-click approval. Edit the prepped image in the built-in pixel editor if auto-detection missed something.
Drop any sprite sheet PNG, configure frame dimensions (auto-detect or manual), and slice it into individual frames. Grid overlay preview, multi-select frames, contour-based detection for non-grid layouts, and smart auto-assignment of animation groups with directional detection.
PixiJS-powered interactive demo area with full keyboard controls. Walk your character around with arrow keys, trigger attacks with spacebar, and test animations in real-time. Supports 4-directional movement for top-down RPG sprites. Multiple tiled backgrounds (grid, grass, dungeon, stone).
Export to six formats in one click:
Click any frame to open a zoomed pixel editor. Fix AI artifacts, touch up details, or make manual adjustments. Pencil, eraser, eyedropper, color palette, undo/redo (50 states, Ctrl+Z). Edit at 8-16× zoom with pixel grid overlay and 1× preview alongside.
Browse all past generations with filtering (Created vs Animated). Download PNGs, send to slicer, or delete. Per-user history — each account sees only their own generations.
Free users get 5 tokens at signup, +3 tokens every daily login, and a +6 bonus on every 7th consecutive day. Subscribe to the newsletter for +5 more. Token packs start at $4.99 for users who want to brew more. Generation costs: Fast 3 / Plus 10 / Pro 40 / Anim-short 15 / Anim-long 50 tokens.
Built-in nearest-neighbor resizing for preparing pixel art for animation. Upload a high-res character, resize to 64×64 with crisp pixel-perfect scaling — no blurry bilinear interpolation.
Sign in with Google or email via Clerk. Free tools work without an account. AI generation requires a free login. Production SSO, bot-signup protection enabled.
| Layer | Technology |
|---|---|
| Framework | Next.js 16 (React 19) |
| Styling | Tailwind CSS v4 |
| State | Zustand |
| Animation | PixiJS 8 |
| Auth | Clerk (@clerk/react) |
| AI Backend | Retro Diffusion direct API |
| Async Queue | Cloudflare Queues (producer + consumer Worker) |
| Storage | Cloudflare KV |
| Payments | Stripe (live) |
| Transactional Email | Purelymail SMTP |
| Audience Email | Resend |
| Image Carousel | yet-another-react-lightbox |
| Export | JSZip |
| Hosting | Cloudflare Pages (Workers Paid plan) |
| License | AGPL-3.0 |
/api/generation-status/{jobId} every ~2-3 seconds. Sidesteps Cloudflare's 120-second proxy timeout entirely. Tokens auto-refund on generation failure.# Clone the repo
git clone https://github.com/GAlbanese09/spritebrew.git
cd spritebrew
# Install dependencies
npm install
# Set up environment variables
cp .env.example .env.local
Add your API keys to .env.local:
NEXT_PUBLIC_CLERK_PUBLISHABLE_KEY=pk_test_...
CLERK_SECRET_KEY=sk_test_...
CLERK_WEBHOOK_SECRET=whsec_...
NEXT_PUBLIC_STRIPE_PUBLISHABLE_KEY=pk_test_...
STRIPE_SECRET_KEY=sk_test_...
STRIPE_WEBHOOK_SECRET=whsec_...
RETRO_DIFFUSION_API_KEY=rdp_...
RESEND_API_KEY=re_...
RESEND_AUDIENCE_ID=...
APP_ENV=dev
QUEUE_KICKOFF_ENABLED=true
ADMIN_USER_IDS=
ADMIN_USER_IDS is a comma-separated list of Clerk user ids with admin rights. On Cloudflare Pages it is a Secret, set for both Production and Preview, and it is read server-side only. Unset or empty means no admins.
# Run development server
npm run dev
Open http://localhost:3000 to see the app.
Note on local dev: The full app stack (queue-and-poll, Stripe webhooks, KV bindings) requires a Cloudflare Pages preview deployment to fully exercise. Local npm run dev is best for UI iteration; for end-to-end testing, push to a dev branch and let Cloudflare deploy a preview.
The consumer Worker that processes the queue lives in a sibling repo: spritebrew-rd-consumer.
SpriteBrew exists because a friend was building a pixel art game and needed sprite sheets. Making them by hand is brutally slow — every frame, every direction, every animation state, hand-drawn. There had to be a better way.
What started as a weekend project to help one friend turned into a production tool used by indie game developers worldwide. Pricing kept honest at token-based packs starting at $4.99 (no subscriptions). Real customers, real generations, real games getting made.
Built by George Albanese — an endpoint automation engineer by day, solo indie developer by night. Built with Claude as architect, research partner, and rubber duck through every session.
Done:
In progress / on the roadmap:
@cloudflare/next-on-pages)AGPL-3.0 — Open source with SaaS protection. You can use, modify, and distribute SpriteBrew, but if you deploy a modified version as a service, you must release your changes under the same license.
SpriteBrew is live in production and actively developed. If you're interested in contributing, please open an issue first to discuss what you'd like to work on. A Contributor License Agreement (CLA) will be required before merging PRs.
Bug reports, feature suggestions, and feedback are welcome via GitHub Issues or the in-app feedback form.
Built with ☕ and Claude · spritebrew.com · @spritebrew