ultratears
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Paste your game character data to get a step-by-step guide for reaching your damage goal
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GamesTypeScript · CSSGitHub @deafwaveOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗Build-progression guide for Torchlight: Infinite. packages/guide drives the pinned DPS model (../poorchlight/model) over your character and writes
packages/page/src/data/advice.json; packages/page (Vite) renders it. Commands, flags, the pin and the invariants are in
CLAUDE.md.
Elevated shell, game running, sibling ../poorchlight checkout:
pnpm guide plan - reads your character from the game and plans it to the damage goal at the least FE.pnpm dev - the page.pnpm test - light tests; GUIDE_REAL=1 pnpm test adds real-figure tests.A saved read: target/release/tli.exe export in poorchlight (elevated) writes game/exports/<stamp>/export-<stamp>.json (and copies it to the clipboard);
pass it to pnpm guide plan <file> or pnpm guide advise <file>.
Anything the search could not cover (unported rules, uncatalogued bases, items not on the market) is listed in the output's notSearched /
unpriced. Partial figures are flagged, never ranked as complete.