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A 3D stealth game at night in an Ottoman palace: put the Spoon-maker's Diamond back before dawn. Claude Game Arena, built by Claude Opus 5.5.
GamesHTMLGitHub @FurkiozknnOnlineOwner unconfirmed
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Night stealth in an Ottoman palace: slip past guards' vision cones, snuff lanterns, hide, return the diamond before dawn. Browser game built by Claude Opus 5.5 · Topkapı'da gece gizlilik oyunu: nöbetçilere görünmeden elması geri getir. Claude Opus 5.5 yaptı.
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗?, they walk over to look) to alarm (!, they chase and call the guards nearby), then search
and return to the route. A thrown pebble lures them away. The cat cannot catch you, but it meows.?auto plays all nine missions with the same inputs a player has: it predicts the
patrols and plans a timed route with a space-time A* search that keeps out of every cone and noise ring.
Measured: 9/9 missions, 27/27 stars, 0 alarms, 60 fps, 26-33 draw calls.index.html with Three.js r170 from a CDN; every mesh, texture and sound is
generated in code. Turkish by default, English with one key.[!TIP] Crouch (
C) in the shadows and watch the cones. Wait until a guard turns away, then move. A pebble (Q) thrown behind a guard pulls him off his route for a few seconds.
Each mission: pick up the clue (a scroll, the real diamond, the treasury key), then reach the gold ring at the exit (or set the diamond on the pedestal in the last mission). Dawn comes after seven minutes. Hide behind curtains or in chests, snuff lanterns and throw pebbles; being caught sends you back to the last quiet fountain (checkpoint).
| Part | Mission | Optional objective | Target time |
|---|---|---|---|
| The Courts | 1. The Middle Gate | lost tulip bulb | 1:10 |
| The Courts | 2. The Palace Kitchens | secret letter | 2:10 |
| The Courts | 3. The Divan Square | be a ghost | 1:10 |
| The Harem | 4. The Consorts' Courtyard | lost tulip bulb | 1:20 |
| The Harem | 5. The Golden Road | be a ghost | 2:00 |
| The Harem | 6. The Imperial Hall | secret letter | 1:30 |
| The Treasury | 7. The Enderun Court | lost tulip bulb | 1:15 |
| The Treasury | 8. The Baghdad Kiosk | be a ghost | 1:35 |
| The Treasury | 9. The Treasury | secret letter | 2:30 |
Stars: unseen (no alarm), swift (within the target time) and the optional objective.
| Action | Keyboard / mouse | Touch |
|---|---|---|
| Move | WASD or arrow keys | left stick |
| Run | hold Shift | Run button (hold) |
| Crouch | C toggles, hold Ctrl | Crouch button |
| Dash | Space | Dash button |
| Interact: hide, come out, snuff, pick up, place | E | Use button |
| Throw a pebble | Q (lands at the mouse ring, at most 9 m) | Pebble button (throws ahead) |
| Orbit the camera / zoom | drag / mouse wheel | drag / pinch |
| Pause | P or Esc | Pause button |
| Music / effects / language | M / X / L | top bar buttons |
Settings are saved in localStorage under arena.topkapi.settings, progress under arena.topkapi.save and the best
result under arena.topkapi.best.
| Flag | Effect |
|---|---|
?auto | the bot plays all nine missions and the ending |
?debug | fps, draw calls, triangles, GPU and JS errors on screen; window.topkapiSim(seconds) fast-forwards without rendering |
?sim=N | fast-forward N seconds before the first frame |
?low | Low quality: no shadows, half the particles, pixel ratio 1 |
?mission=N | start mission N directly |
?screen=map / ?screen=end | open the palace map or the ending screen |
?speed=N | game speed multiplier during missions |
?lang=en / ?lang=tr | language |
?nosave | do not read or write progress |
?noassets | accepted; the game has no asset files, so nothing changes |
The live state is on window.topkapi (screen, mission, player, guards, stars, bot log, fps, draw calls, errors,
assets).
Serve the folder over HTTP, for example:
python -m http.server 8000
then open http://localhost:8000/.
Built by Claude Opus 5.5 with Claude Code from one prompt: prompts/topkapi-gecesi.md. Everything is generated in code, so there are no asset files and no credits to list.
CORE script with no DOM or Three.js, so the same code runs in the page and in node tests.Topkapı Gecesi is part of the Claude Game Arena series, where each game is built by a Claude model from one prompt. The other games: Hisar · Çay Ocağı · Çini Ustası · Martı · Kervan · Dolmuş · Peri Golf · Mehter · Boğaz Vapuru · Simit Fırını · Karagöz · Lale Bahçesi
Round 5: Kapadokya Balonu · Ebru · Kırkpınar · Çarşı Kaçışı
Round 6: Topkapı Gecesi · Hamsi · Pamukkale · Mimar Sinan
Topkapı Gecesi, gece bir Osmanlı sarayında geçen 3D gizlilik oyunu. Kaşıkçı Elması sahtesiyle değiştirilmiş; genç bir iç oğlanı olarak avlulardan, Harem'den ve Hazine'den gizlice geçip ipuçlarını bulur, gerçek elması şafaktan önce yerine koyarsın. Muhafızların görüş konileri, fener ışığı ve gürültü önemli: gölgede çömel, fenerleri söndür, çakıl taşı atıp muhafızları uzaklaştır. 3 bölümde 9 gece görevi, 27 yıldız. Kurulum yok; masaüstünde ve telefonda tarayıcıda oynanır. Claude Opus 5.5 tarafından Claude Code ile tek bir prompt'tan yapıldı.
Oyna: https://furkiozknn.github.io/topkapi-gecesi/
MIT, see LICENSE.
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