BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
One of you is secretly an AI. It learns how your group types. Catch it before it outlasts you.
GamesC# · JavaScriptGitHub @Kylemitchell64OnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
No updates detected yet. GitHub releases will appear here.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
Loading the full README. The saved excerpt is shown below.
A social deduction party game where one player in every lobby is secretly an AI, and
everyone else is trying to figure out who. The twist: the AI actually learns how you
write over time, so the more you play the harder it gets to catch.
Built it as a portfolio piece — real-time multiplayer, an AI that has to blend in, and
a game-theory-flavored veto rule that keeps players from leaking information.
Backend is in GameApi, the phone-first React client is in game-client.Read the full README ↗The full README is unavailable right now. Read it at the original link. The saved excerpt is shown below.
A social deduction party game where one player in every lobby is secretly an AI, and
everyone else is trying to figure out who. The twist: the AI actually learns how you
write over time, so the more you play the harder it gets to catch.
Built it as a portfolio piece — real-time multiplayer, an AI that has to blend in, and
a game-theory-flavored veto rule that keeps players from leaking information.
Backend is in GameApi, the phone-first React client is in game-client.Read the full README ↗