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VibeGame is an AI-native game development studio for turning natural language into playable web games.
GamesPython · JavaScriptGitHub @tettethuOnlineOwner unconfirmed
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VibeGame: Vibe Your Dream Game -- An open-source self-evolving multi-agent framework with an AI-Native game engine that turns your natural language into a fully playable 2D web game and edit it any way you want, built on Claude Code & Codex.
Taken from the repository README
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• [2026.08] 🚀 We release VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team! Check our Project Page and Technical Report
Watch the demos and explore more project details on the Project Page.
Civilization prototype
Hollow Knight boss slice
Arcade fighter
Dungeon roguelike
VibeGame Intro
Fruit Ninja
Aniya Parkour
Pixel Sekiro
AI Werewolf party game
• Python 3.12 or newer.
• uv.
• tmux.
• At least one supported agent CLI: Claude Code or Codex.
Node.js and npm are not required for the standard VibeGame setup.Read the full README ↗Watch the demos and explore more project details on the Project Page.
Prerequisites:
uv.tmux.Node.js and npm are not required for the standard VibeGame setup.
First-time Claude Code users: VibeGame launches agents with
claude --dangerously-skip-permissions. If you have never used this flag before, run it once in a terminal and accept the confirmation prompt — the first-run consent screen cannot be completed inside VibeGame's managed session, and agent startup will fail without it.
Codex users: after
setup.sh, runvibegame setup codex-hooksonce, then open Codex, enter/hooks, and trust the newly added VibeGame hooks. The command writes~/.codex/hooks.json; the trust step is what actually enables them. Until both are done Codex agents still run, but they never register: the Dashboard stays empty and startup keeps waiting for a session that never appears.
git clone https://github.com/tettethu/VibeGame
cd VibeGame
Tell your agent (Claude Code or Codex):
Read and follow the instructions in @docs/SETUP.md to set up this project for me.
Or set it up manually:
./setup.sh
setup.sh links the installed vibegame command to this checkout so the CLI can use the bundled engine, templates, and Dashboard. Keep the checkout available; pulling updates changes the installed CLI without reinstalling it.
mkdir my-game && cd my-game
vibegame init
vibegame start
Or start an existing project from another directory:
vibegame start --project ./my-game "Continue polishing the boss fight"
Use VibeGame's standard build workflow for an end-to-end game development goal:
/vibegame-build Build a compact roguelike dungeon with one boss encounter
Run or close the game directly:
vibegame run --port auto
vibegame close
We provide a web dashboard for interacting more freely with the agent team and manually editing game properties.
We are inspired by the broader community exploring AI agents for game creation, game development, and gameplay. We thank the teams behind GameDevBench, OpenGame, GameCraft-Bench, and other open-source projects for advancing this field and sharing their work with the community.
VibeGame is released under the Apache License 2.0.
If you deploy VibeGame or a modified version as part of a commercial product or service, we kindly ask you to notify us at [email protected].
Please include the name of your organization, the product or service name, and a brief description of how VibeGame is being used. No confidential information is required.
This notification is requested for project tracking and community outreach purposes only. It does not require approval, impose a license fee, or modify any rights granted under the Apache License 2.0.