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Nvidia Isaac Video to Data Pipeline
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗An end-to-end pipeline that converts human demonstration videos into simulation-ready assets and physics-grounded robot training data.
Documentation · Datasets (Hugging Face) · Robotic Grounding Project Page · Robotic Grounding Tech Report
Video to Data (V2D) turns raw human demonstrations into robot-ready training data through three composable stages and a repository-root E2E workflow. Each stage runs independently and writes its artifacts to disk, so you can stop, inspect, cache, and recompose the pipeline at any boundary.
graph.db + vector.db) that lets downstream stages select which clips to process via natural-language retrieval, instead of brute-forcing the full video.run_mv_hoi_reconstruction, run_mv_calibration) orchestrate the full reconstruction from a rosbag.An end-to-end workflow serves as a reference for connecting the repository's components into a complete reconstruction-to-policy pipeline. The included example starts with a raw egocentric human demonstration captured on an iPhone and continues through reconstruction, retargeting, source-expert training, demonstration collection, GR00T N1.7 fine-tuning, and closed-loop evaluation. It has been verified with both floating Sharpa and Vega Sharpa embodiments.
run_e2e.sh provides a reproducible launcher that orchestrates the stages and records their state
for inspection and resumption. A companion agentic skill uses the launcher under the hood to
guide setup and execution. The main path trains its own source expert; the bundled tissue-box ONNX
policy is an optional shortcut for users who want to start directly with GR00T fine-tuning.
The complete workflow can run on a single NVIDIA RTX A6000 GPU with 48 GB of VRAM and has also been verified on NVIDIA L40 and L40S GPUs. Follow the E2E workflow guide for the runnable tissue-box demo, setup requirements, acceptance gates, and resume behavior.
| Package | Role | Runtime |
|---|---|---|
video_ingestion_agent/ | Video → action segments + entity scene graph + frame embeddings. LangGraph pipeline (segment → verify/refine → entity graph → embeddings) plus an EGAgent-style natural-language retrieval agent and an optional Gradio UI. | Python venv + vLLM server |
reconstruction/ | Video → depth, masks, meshes, 6D poses, human body. 18 containerized modules + multi-view pipelines. | Docker (per-module images) |
robotic_grounding/ | RL training on NVIDIA Isaac Lab 2.3.1 with RSL-RL (PPO); motion retargeting utilities. | Docker (nvcr.io/your-org/your-team) |
robotic_grounding/flash_chord/ | Accelerated reference-tracking training with PPO and FlashSAC; setup and complete example workflow. | Separate Newton / Warp / JAX container |
groot_finetune/ | Expert demonstration collection, LeRobot dataset conversion, GR00T N1.7 fine-tuning, and closed-loop evaluation. | Python 3.10 + external Isaac-GR00T checkout |
robotic_grounding)The separate v0.2 multi-view HOI object-reconstruction pipeline is validated on RTX A6000 (SM 86)
and L40S (SM 89). Blackwell GPUs with compute capability 12.0 (sm_120),
including RTX PRO 6000 Blackwell, are not supported by the TensorRT and cuVSLAM
versions in v2d_cusfm. The reconstruction container build and pipeline
launcher check this before starting; see the
HOI GPU compatibility notes.
cd video_ingestion_agent
uv venv .venv && source .venv/bin/activate
uv pip install -e ".[all]" # vLLM, webapp, benchmark, dev tools
# 1. Start the vLLM server (loads the VLM, ~1 minute)
python scripts/serve.py -c configs/ingestion.yaml
# 2. Ingest a video — segmentation → entity graph → report
python scripts/run_ingestion.py path/to/video.mp4 \
-c configs/ingestion.yaml --no-verify -o runs/my_run
# 3. Retrieve clips with natural language
python scripts/run_retrieval.py "Find clips where someone picks up a mug" \
-d outputs/ -c configs/retrieval.yaml
# 4. Or browse interactively in the web UI
python scripts/run_webapp.py
See video_ingestion_agent/README.md for hardware requirements, the full extras list, the verify/refine loop, and batch-ingestion across multiple GPUs. Pre-publication TODOs are tracked in video_ingestion_agent/docs/release_readiness.md.
cd reconstruction
# Install host-side orchestration wrappers (lightweight, no model dependencies)
./scripts/install_pacakages.sh
# Build per-module Docker images
./scripts/build_containers.sh
# Run a minimal video→depth example (MoGe)
python -m v2d.moge.docker.run_download_weights --output_dir data/weights/moge
python -m v2d.moge.docker.run_video_to_depth \
--video_path modules/v2d_moge/assets/test_video.mp4 \
--depth_folder data/outputs/moge/depth \
--intrinsics_folder data/outputs/moge/intrinsics \
--weights_path data/weights/moge
Full multi-view HOI pipeline (rosbag → textured object mesh + SMPL body):
python -m v2d.pipelines.run_mv_hoi_reconstruction \
--rosbag_path /data/rosbags/session1 \
--output_dir /data/datasets/session1 \
--calibration_camera_params_path /data/datasets/calibration/extrinsics/edex \
--obj_mesh_path /data/meshes/object.glb
See reconstruction/README.md for the complete module reference, including Grounding DINO, SAM2, FoundationPose, SAM3D-Body, and others.
Accelerated training: use FlashCHORD's setup and workflow for Newton/Warp/JAX training on the included Sharpa and G1 examples. FlashCHORD has its own container and dependencies.
Quick start: the from-scratch setup & run guide is robotic_grounding/docs/SETUP.md — it covers the two Docker images, downloading each dataset from its original public source, the directory layout, and how to run the full hand→robot retargeting pipeline.
Throughout, <HMD> (human-motion-data root) is a directory you choose — e.g.
~/datasets/human_motion_data — that holds mano/ and one subdirectory per dataset
(taco/, hot3d/, …); see docs/SETUP.md §4.
cd robotic_grounding
# One-time host setup (git-lfs, pre-commit) + robot assets (LFS)
bash workflow/setup_deps.sh
git lfs pull
# Build both pipeline images (loader + robotic-grounding) in one shot
python scripts/run_pipeline_docker.py --build-only
# Run the full pipeline on a dataset (download it first per docs/SETUP.md §6).
# <HMD> is the data root holding mano/ and each <dataset>/.
python scripts/run_pipeline_docker.py taco \
--hmd <HMD> --mano-dir <HMD>/mano --max-sequences 2 # small smoke test
Reproduce the sequences end-to-end (arctic / hot3d / taco) in a self-contained workspace — see robotic_grounding/docs/EXAMPLE_SEQUENCES.md for the sequence list and prerequisites:
HMD=<HMD> ./run_example_sequences.sh # → RL-ready parquets under <HMD>/example_sequences/<ds>/<ds>_processed/
Then enter the Isaac Lab container and train a policy on the retargeted motion:
./workflow/run.sh build
./workflow/run.sh start [version] [gpu_id] # build + enter the container
python scripts/rsl_rl/train.py --task Sharpa-V2D-v0 # inside the container
See robotic_grounding/README.md for retargeting, debug environments, and task definitions.
Browse retargeted sequences as interactive 3D animations in your browser.
See robotic_grounding/README.md#visualizer for setup instructions.
docker run each module; all model dependencies live inside their respective images. No CUDA or PyTorch is ever installed on the host.v2d_common (DepthImage, CameraIntrinsics, Transform3d, BoundingBox, Mask) — never raw arrays across package boundaries.v2d_pipelines.See the contributing guide in reconstruction/README.md for adding new reconstruction modules. Each new module must expose a Docker image, a run_download_weights entry point (if weights are required), a run_shell entry point, and a typed API surface consistent with v2d_common.